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Essay on “Do Videos Games Have Negative Impact on The Children & Adults”?

Category: Education Paper Type: Essay Writing Reference: MLA Words: 600

                The numbers are video gaming addiction is dreadfully increasing day by day. When Video gaming is discussed it is visualized that teen age boys being glued to television screen. However astonishingly enough the average age of a regular gamer is thirty five years. Forty percent of the games community is women and one fourth of the games are aged above 50 years. Laws are being drafted to overcome this problems but are not made constitution as the huge amount of people has connected interests.

Thesis Statement:

        Video Gaming is getting immensely popular these days and people from every age group are getting addicted to it day by day.

        Like any other thing video gaming has disadvantages too. The ratio of demerits as compared to merits is too high and sadly enough people have the knowledge of the harms caused by the video gaming still they try to defend their actions. One of the serious harms caused by it is the easy access of adult gaming material to the minors. The evolution in graphics has increased the intensity of harms. These negative images are a serious concern for the mental growth of the children. Their feeble minds can easily be distracted by video games and deprive them from the important things they are made to do.

        Another problem that is increasing day by day is lack of patience and violence. Gamer are experienced to have higher level of impatience and violence as compared to average adults. Games are being designed and their graphics are very close to reality. The sale of mature rated games are increasing day by day and is igniting rage and aggression in adults. According to research it is experienced that fifty one percent of the boys who are exposed to mature rated games ended up in brawls with fellows during 12 months period. 40 percent of the girls also went into physical fights during this course. So overall this whole can be summed up as aggression initiating thing.

“The advice is really,  if all at possible, you shouldn’t be allowing “M” rated games, even though there is also violent behavior even in “E” and “T” rates games (Howell).”

        One of the major harms caused by is time wastage. Teen boys in their prime ages are ruining their future by wasting their time playing useless video games that are doing no good not only to their mental health but also their physical health. Their constant exposure to screens is ruining their eye sights. Their grades consistently gets poor as the days passed. More and more students are dropping out of their colleges. Overall it has adverse effects on their academics and careers.

        Summing up the discussion it can be said that the graph of harms caused by gaming is getting bigger day by day. Radical steps are required to be taken for the eradication of the matter. Laws must be constituted to avoid the sale of mature content games to minors. Parents also has the duty to limit the usage of video games to a certain limit that will not harm their child. People should be made to spend a little amount of time daily outside the houses and to have interactions with the people around them and can have every sort of experiences.

References of “Do Videos Games Have Negative Impact on The Children & Adults?

Howell, Zaria. "Vedio games and the effect on our childern." The new York Amsterdam News 7 September 2016: 44.

 

 

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