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Design Exercises a. This exercise is a case study. Analyze the story of Gauntlet(https://en.wikipedia.org/wiki/Gauntlet_(1985_video_game)according to the principles introduced in(chapter 11 –Storytelling)and write a1to 2 pageessay addressing the following questions. Is it a linear or a nonlinear story, and if nonlinear, what story structure does it use? Does it have more than one ending? What is its granularity? What kinds of narrative does the story use (cut-scenes, scrolling text, voice-over narration, a

Category: History Paper Type: Online Exam | Quiz | Test Reference: MLA Words: 650

            The linear story is a narrative story that includes characters, plot, setting, resolution, and climax. The story of gauntlet is written in a logical manner and each point is explained about happening with the flashbacks and flash forwarding process. Gauntlet presents linear central thread by considering branches of quick rejoining, backtracking, and end of story in death. The story is mainly anointed story that deals with the optional content and ends with the failure. The multiple endings are derived from the story. The story derives the reader and viewers from the final choices. Gauntlets is rarely based on the state that is greatly extended. The structure of Gauntlet is in branched state where it evolves branch and bottleneck structures (Heterogenoustasks. wordpress. com). The necessary level of granularity is used in the story to have strong focus on the character used in the gameplay of VtM. The consideration of granularity in the story allows higher creativity for the social encounters and avenues to resolve the creative problems. There are two major types of Gauntlet including the friendly and deadly. In case of friendly the players can use short range rejoining terms and in case of deadly gauntlets the failure is mostly pruned by the tree. It collapses for the bottleneck structure and branch structures. The friendly gauntlets are widely appreciated in the recent years and the higher proportion for the twine works is considered for Gauntlet (Heterogenoustasks. wordpress. com).

        The voice over narration is used in the storyline of Gauntlet. The speech is encoded by narrator Earl Vicker. He narrated different themes by using Texas instrument TMS5220C speech chip. In the speech the narrator frequently, used statements that repeats rules of games. The statements narrated in the voice of Ernie Fosselius includes "Elf shot the food!", "Shots do not hurt other players, yet", "Warrior needs food, badly!", and "Remember, don't shoot food!".  Besides that, narrator used other comments occasionally about the battle by saying these lines including "Let's see you get out of here!" and "I've not seen such bravery!". If the life force points of a player fall below than 200 the narrator uses another statement as "Your life force is running out", "Valkyrie is about to die!", or "Elf needs food".

        The scenic details are included for the travel back time, footnotes, blocked paths, and scenic details. Gauntlets creates the atmosphere that is different and difficult in the hazardous and constrained world. Sometimes it ends with the depressing and punishing conditions. The dark comic conditions are used for the work that is heavily dark, depressing, and punishing. The signs show that it is highly dependent on the rhetorical and reflective choices. The easiest structure in the Gauntlets is highly convincing for the linear stories. Most of the players are provided with the important content.

        The analysis of the player actions, narrative methods, narrated lines, and in game events defines the game and story as according to the coherency, dramatically meaningful, and credibility. Many reviews show that the game is harder as compared to the original games. Gauntlet is associated with the emotions and enable the user to control their emotions. The example for the public involvement in the game is running of Gauntlet by the women having abortion experience (Keys). These women use emotion management techniques by playing Gauntlet frequently. It was observed that women after having abortions were caught in cross fire and heated ideological battle (Keys). The research conducted by Jennifer Keys in 2010 shows that women uses cognitive and behavioral techniques to transform their physiological and unpleasant reactions in the form of inappropriate expressive gestures. They run Gauntlets, and strategically dodge their situational issues to achieve a state of consistent ideology (Keys).

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