The branched sequence is used in
the time cave. The selection of choices is arbitrary that have equal
significance for the remerging process and consequently it remains for the
state tracking process. There are number of ends in the story. Time cave is one
of the oldest as well as most obvious CYOS structure (Heterogenoustasks. wordpress. com). The good narrative
skills are used that induces emphasis on the open possibility and freedom. The
adventures can be improved for the fancy flights. The time cave tends to
develop relatively shorter playthroughs and strongly encourages the replay. It
goes through the multiple types of playthroughs and most of the players are not
provided with the good content (Heterogenoustasks. wordpress. com). The structure of time cave is well organized
and detached. The structure uses chronological progression and undergrounded by
the regularities. The fantastic surreal are considered for the different
realities and velocity of the player is provided to little grasp process (Heterogenoustasks. wordpress. com). The vast wisdom is
used to enhance the ability and the comprehended conditions. The structure
along with the segments is mentioned in the figure 1. The example of time cave
works is provided in different earlier work of Edward Packard (Heterogenoustasks. wordpress. com). The work of Edward
Packard related to the time cave includes Sugarcane island and the cave of
time. The other example of time cave is the short stories of Emily. The short
stories about the time cave are Pretty little mistakes and A dark and Stormy
entry. All the works mentioned in the above discussion are related to the time
cave consideration and explains it extensively (Heterogenoustasks. wordpress. com).
References of Gauntlet (1985 video game)
Heterogenoustasks. wordpress. com. Standard
Patterns in Choice-Based Games. 26 01 2015. <https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/>.