Virtual Headsets are becoming
popular among in applications and one of the examples is Google Earth. Google
Earth with the use of VR headset let the users experience flying around the
globe like an eagle. It is not only enjoyable but also educational. Although
Google Earth is just using the headset for letting users visit new places,
Kingspray Graffiti uses a different approach and the experience is definitely
more enhanced. The application allows users to experience how it feels like to
paint on the walls. This convention of virtual reality is different from that
being used in Google Earth because it only enables the user to visit places
while Kingspray Graffiti allows the user to perform actions as well. If I were
to develop a game then it would be about basketball that a user can play with
the visual experience that Google Earth is providing and actions which can be
performed in Kingspray Graffiti. These conventions are being experimented and
provided in applications as well. Considering the fact that there are limited
conventions, I will include these for starters to provide a better experience (Craig, Sherman and Will).
References of Gauntlet (1985 video game)
Craig, Alan B., William R. Sherman and Jeffrey D.
Will. Developing virtual reality applications: Foundations of effective
design. . Morgan Kaufmann, 2009.
Heterogenoustasks. wordpress. com. Standard
Patterns in Choice-Based Games. 26 01 2015. <https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/>.
Keys, Jennifer. "Running the Gauntlet: Women's
Use of Emotion Management Techniques in the Abortion Experience." Symbolic
Interaction 33.01 (2010): 41-70.