1.
Hypotheses
Development
H1: There exists a positive correlation between visits
and game.
H2: There exists a positive correlation between visit
time and game.
H3: There exists a positive correlation between total
time and game.
H4: There exists a positive correlation between
advertising and game.
H5: Visits, visit time, total time and advertising have a
positive correlation with the game.
2.
Descriptive
Statistics
Parameters
|
Visits
|
Visit Time
|
Total time
|
Advertising
|
Game
|
Mean
|
1.363636364
|
0.856060606
|
2.724242424
|
1
|
0.5
|
Standard Error
|
0.289389973
|
0.140273771
|
0.638194571
|
0.101273937
|
0.062017
|
Median
|
0
|
0
|
0
|
1
|
0.5
|
Mode
|
0
|
0
|
0
|
2
|
1
|
S.D.
|
2.351015255
|
1.139589506
|
5.184717205
|
0.822753351
|
0.503831
|
Sample Variance
|
5.527272727
|
1.298664242
|
26.88129249
|
0.676923077
|
0.253846
|
Kurtosis
|
3.600576811
|
0.273222074
|
9.617588927
|
-1.5234375
|
-2.06349
|
Skewness
|
2.066872375
|
1.105733492
|
2.837504786
|
-7.04565E-18
|
2.47E-17
|
Range
|
10
|
4.44
|
28.5
|
2
|
1
|
Sum
|
90
|
56.5
|
179.8
|
66
|
33
|
Summary of Statistical Analysis
The values of mean and standard deviation for the study
variables are so much fluctuating. It doesn’t depict positive and unbiased
responses of the respondents. Skewness and kurtosis values are also helping to
determine the normality of the data set. In the above table, separate values
for the total of study items are also helping to know about the sum of each
item.
3. Statistical
Assumptions
Normality and linearity are some of the statistical
assumptions.
·
Skewness
and kurtosis helped to assess the normality,
·
Regression
analysis is used to test the linearity.
·
The value
range for skewness is +1 to -1 and for kurtosis is +3 to -3. In the above-said
table, these values are also not up to the mark. For some of the variables,
they are within specified range means within an acceptable range. While for
others, they are not up to the mark.
4.
Regression
Analysis
Linear Regression of Statistical Analysis
SUMMARY OUTPUT
|
|
|
|
Regression Statistics
|
Multiple R
|
0.019211832
|
R Square
|
0.000369094
|
Adjusted R Square
|
-0.015498063
|
Standard Error
|
0.507720669
|
Observations
|
65
|
|
Coefficients
|
Standard Error
|
t Stat
|
P-value
|
Intercept
|
0.503937008
|
0.098893
|
5.095792
|
3.4E-06
|
2
|
-0.011811024
|
0.077441
|
-0.15252
|
0.879266
|
Multiple Linear Regression
SUMMARY OUTPUT
|
|
|
|
Regression Statistics
|
Multiple R
|
0.108375925
|
R Square
|
0.011745341
|
Adjusted R Square
|
-0.054138303
|
Standard Error
|
0.517290009
|
Observations
|
65
|
|
Coefficients
|
Standard Error
|
t Stat
|
P-value
|
Intercept
|
0.527034459
|
0.104617
|
5.03777
|
4.60491E-06
|
0
|
-0.025101708
|
0.078816
|
-0.31849
|
0.751222067
|
0
|
-0.060189244
|
0.075966
|
-0.79231
|
0.431299489
|
0
|
0.01691425
|
0.037591
|
0.449955
|
0.65436418
|
2
|
0.005647251
|
0.08907
|
0.063403
|
0.949656624
|
5. Overall
Findings
For
linear regression models, the value of R square provides a measure to
goodness-of-fit. It provides with an indication to variance %age for dependent
variable due to independent variables. For provided data, R square value for
linear regression is 0%, which depicts that the model variable advertising has the
least impact on the game. Adjusted R square value provides a comparison between
models. A negative value of adjusted R square shows that out of total variation
narrated by the regression line, the variation %age is not that significant.
For linear regression, the p-value is greater than 0.05, which indicates that
the relationship between advertising and game is not statistically significant.
For multiple linear regression, the
regression test between multiple independent and a dependent variable narrates
that R square value is 0% and adjusted R square value is also negative for
multiple regression which means the variables are not related significantly.
For developed hypotheses, a test run helped
to determine that p-value for all the variables is greater than 0.05, which
means all the variables have an insignificant relationship with the dependent
variable. So, the test results tend to reject all the hypotheses as is supported
by the study of (Lewis).
It is opposite to the discussion of (Activision)
and (Yang),who
narrated that most of the players believe that advertising is the best fit for
the game.
Findings
|
Hypotheses
|
Status
|
H1
|
There exists a positive correlation between
visits and game.
|
Rejected
|
H2
|
There exists a positive correlation between
visit time and game.
|
Rejected
|
H3
|
There exists a positive correlation between
total time and game.
|
Rejected
|
H4
|
There exists a positive correlation between
advertising and game.
|
Rejected
|
H5
|
Visits, visit time, total time and
advertising have a positive correlation with the game.
|
Rejected
|
References of Statistical Analysis
Activision. "Activision and Nielsen entertainment
release results of pioneering research on in-game advertising. Press
Release." (2005).
Lewis, B & Porter,
L. "In-Game Advertising Effects: Examining player perceptions of
advertising schema congruity in a massively multiplayer online role-playing
game." Journal of Interactive Advertising 10.2 (2010): 46-60.
Yang, M.,
Roskos-Ewoldsen, R.D., Dinu, L., & M.Arpan, L. "The Effectiveness of
"in-Game" Advertising: Comparing college students' explicit and
implicit memory for brand names." Journal of Advertising 35(4)
(2006): 143-152.