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Reward System of the Game Design Document

Category: Computer Sciences Paper Type: Report Writing Reference: N/A Words: 700

            The game comes with so many rewards as the level goes up. For instance, when players starts the first level, and lands on a place of his/her choice on the map, he/she does not have any weapon except one knife in the hand. So, before fighting with enemies, the team players will have to search for weapons in the buildings where they can find pistols, guns and bombs to attack enemies. They also find bags to carry these weapons and health kits are also available to heal, if they are injured by an enemy. They can revive their health back to 100% by using these health kits. When they kill the enemy, they can pick items of that enemy as well, which allows them to be equipped with more weapons to fight intense battles with enemies. There are few guns, which are premium, and players can be rewarded with those guns and weapons, if they each time to time given challenges to complete. For instance, a player may get a challenge to kill at least 5 enemies to move to the next level or he might have to kill 10 enemies to get a personal gun, which means that when guy will land on the map for next game, he will already have a gun to fight with enemies. Moreover, the team winning the battle against the enemies will move to the higher levels of play, where game will go to more professional level, and it would become hard to complete challenges. The process would be easy to understand, but it will get harder with every level, so players will also be rewarded with more points, more weapons in these professional and advanced levels of the game.

World of the Game Design Document

            The game will not use any real world maps or locations; rather it will use its own designed maps and locations. It will use locations like forest map, desert map as well as mountain map, ice map, day & night map etc. Each map will have different kind of buildings, weapons and difficulties. The added and unique part of these maps will be that players will have to deal with some kind of animals as well. For instance, when they will play in the forest map, they will have to remain careful as they may face any tiger or lion, which may kill them. So, players not only have to fight with enemies, but they will also deal with these animals, and kill them to survive in these maps to reach the Fort and fight with other enemies.

Gameplay of the Game Design Document

            For every game, its gameplay is the most important part, because it is the practical version of the game for players to enjoy. If gameplay is good and it is easy to understand and play, then players will enjoy such games, but if gameplay is faulty as well as confusing, then they may not enjoy playing such game. So, here are some main elements to talk about the gameplay of this game:

Objectives of the Game Design Document

            The main objective of the game is to conquer the forts by killing the enemies. Basically it is a team game, where players will make teams, one team will remain in the Fort, and other team will attack outside the building. The team, who will kill all the players of other team will conquer the Fort, and will move to the next level. It will be an online game so android user and iPhone users from all around the world will be matched in these teams. The level 1 players will be matched with level 1 players, and level 2 players will be matched with level 2 players, and this is how it will continue till level 5, which is the final level of this game. So, the first objective of the players will be to conquer the Fort on each level. And second objective will be to move to the next level, and play with more professional players, and conquer more Forts with more rewards. 

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