In the present research of virtual community based
innovative research, the prime objective is to investigate about the process of
using online consumers for the new product development and launching of a new
product (Franke, Nikolaus, & Shah,
2003).
According to the perspective of producers, a number of benefits are considered
for virtual consumer integration for instance reduction of risk, identification
of new trends, and new creative ideas about product development. In the initial
overview, the considerable development process is considered for the concept of
virtual consumer integration (Saunière, Leroyer, Boudin, &
Jean, 2013).
The theoretical review is based on the new suggestions for
the involvement of consumer in the new product development. The findings of the
research will provide the empirical method for the implementation of an online
virtual process (Richard P. Bagozzi, 2002). The outcomes of the
research demonstrate the participation of consumers in the virtual community
based process. The social exchange theory provides a proper method for the
virtual interaction of consumers with services providers and producers and
engaging the consumers with the process of product development (Daj &
Chirca, 2009).
The consumers interact through the virtual interaction for
certain reasons and incentives, therefore, the company is required to provide
the required attractive incentives to the virtual consumers (Richard P.
Bagozzi, 2002).
A number of activities and tasks can be provided by the companies to motivate
the consumers for virtual consumer engagement (Chan & Lee, 2016).
The functions of motivation for the activities are
self-determined extrinsic motivation and function of the intrinsic motivation.
In the case of the intrinsic motives the virtual new product development is
considered for the engagement of consumers with the services. At the same time,
the intrinsic and extrinsic motives can be considered for the factors
influencing the consumers and engaging them with the virtual new product
development (Faraj & Johnson, Network exchange patterns in online communities,
2011).
The intrinsic motivations work to initiate boosting process
in the online customers for the new products through online or offline
processes. The intrinsic motivations include distinct hobbies, for instance,
playing chess, challenging, salsa, climbing, or energizing exercises frequently
that can be executed as a method for an end (Saunière, Leroyer, Boudin, & Jean, 2013). People naturally
inspired may consider their virtual commitment for the new item improvement and
development as fun and getting a charge out of and in this way see it as
remunerating rather than unadulterated efforts (Daj &
Chirca, 2009).
The new product development can be introduced as fun on
social media to improve consumer interaction. It isn't simply the result
however the movement, innovative purchasers may get advantage from. The
previous research work enables to demonstrate an inspirational disposition
towards the present analysis and how the virtual company has occupied with
virtual new product improvement exercises and processes. The intrinsic
motivations can intrigue, contribution, interest, fulfillment, or positive test
(Danescu-Niculescu-Mizil, West, Jurafsky, Leskovec,
& Potts, 2013).
Pre-existing theories and models on Field of innovation in
online communities
In 1985 Maidique and Ziger worked on the development process
for the products and investigated the deep interaction of customers with the
product development and announcement processes. They concluded that the
development of organizations depends on the relationship between the service
providing companies and customers (Jadin, Gnambs, & Batinic, 2013). The direct
interactions of customers and development staff with the services have a
tremendous impact on the growth of the business. The contributing factors are
new activities introduced for the consumers, designs for the consumers, designs
by the customers, and requirements of the customers (Chan &
Lee, 2016).
The customer participation in the companies can improve product
development even if the average time spent is shorter. The continuous emergence
of information technology in the companies enhanced the link between the
customers and the products (Chanal & Caron-Fasan, 2010). The increase in
customer interaction with the companies rapidly increased economic
incorporation of customers for the system of product development. The developed
system results in the improvement of abilities of the companies, implementation
of new strategies, conceptualization, and community involvement in the business
growth (Chan & Lee, 2016).
The theory about the user community’s participation
In a previous research, Figallo demonstrated the meaning and
proper definition related to the virtual network as it would be diversely
dependent on various perspectives of researchers. The proper definition of
virtual network or virtual community typically generates a view about the
thought of the researcher. The key point
of the research is the performance of the network collaboration in the
innovation and technology consideration on the virtual organizations (Rossi, 2011).
Besides the definition, the additional attention is paid to
the objective that is behind the insufficiency and the distinctions in the
meanings of virtual network. The theory provides a way to reflect the impact of
virtual community in the development or enhancement of business (Quinton & Harridge-March, 2010). The circumstance
mentioned in the previous researches about the virtual networks as well as
virtual community defines less existing of studies and lack of acknowledgment
of virtual networks on the aspects of knowledge and innovations (Saunière, Leroyer, Boudin, & Jean, 2013).
A number of researches carried out research to justify the role
of virtual communities in the marketing of product and product development
orientation. The perspective of researches is product innovation development
that facilitates interactions between the participants (Chan &
Lee, 2016). For instance, a few investigations provide
information about the significance of virtual communities regarding information
or innovation development. Even though there exist diverse types of the terms
and implications that are mainly dependent on the distinctions of the
organizations included in the research (Yoo, Jr, Lyytinen, & Majchrzak, 2012).
References on Field
of innovation in online communities
Franke, A., Nikolaus, D.,
& Shah, S. (2003). How Communities support innovative activities: An
exploration of assistance adn sharing among innovative users for sporting
equipment. Research Policy , 32 (01), 157-178.
Füller, J. (2006). Why
Consumers Engage in Virtual New Product Developments Initiated by Producers. Advances
in Consumer Research , 33 (01), 639-646.
Jadin, T., Gnambs, T., &
Batinic, B. (2013). Personality traits and knowledge sharing in online
communities. Computers in Human Behavior , 29 (1), 210-216.
Saunière, J.-C., Leroyer, S.,
Boudin, S., & Jean, G. (2013). Collaborative innovation and the intellectual
property. Springer.
Yoo, Y., Jr, R. J., Lyytinen,
K., & Majchrzak, A. (2012). Organizing for innovation in the digitized
world. Organization science , 23 (5), 1398-1408.
Toral, S. L., & Gangi, P.
M. (2011). User Innovations Through Online Communities From the Perspective of
Social Network Analysis. The First International Conference on Advanced
Collaborative Networks, Systems and Applications , 01 (01), 40-45.