The online consumers are often promising with the services
and are often appreciated for being the source of innovation and new ideas. The
research is related to the investigation of the virtual community role in the
innovation and service sectors of the firms (Toral & Gangi, 2011). The online consumers
are considered for the development of new products and launching of new and
strong methods. The research recognizes and clarifies the access for the online
community and target community for the measurement of the effective process
regarding the launch of new products.
The focus of virtual organizations is towards the network
and alliance that is between the consumers and companies. The company
accumulates the information about the virtual communities and the limited
relation of virtual community with the companies, alliances, and networks of
individuals. The virtual community classifies the current online users from the
perspective of product innovation development.
The study design selected for the evaluation of consumer
behavior is related to the data collection. The data was accumulated from an
extensive literature review, online statistical analysis about the virtual
community and measurement items provided by the companies (Richard P.
Bagozzi, 2002).
The motivation of study is to investigate the views of consumers and how it can
be used for the development of companies (Toral & Gangi, 2011). The subsequent analysis
from the previous research is dependent upon information provided by the
companies about the virtual community and number of ideas provided by the
consumers. The research results were measured for multiple previous types of
research and corresponding results were overviewed and measured (Piller, Vossen, & Ihl, 2011).
People who make the most of their cooperation may go with
the flow or trend. In case of an ideal condition in which it is possible that
they get completely involved by the trend, movement, having any feeling of
existence (Richard P. Bagozzi, 2002). As in the states of
profound association, opportunity, consideration, challenge, the feeling of
authority, capability and delight purchasers can be simplest experience stream
for the consumers.
The interactions of consumers with the service providers is
based on the subjective of reward that increases with more experienced efforts
of the companies (Chan & Lee, 2016). The consumers can
be engaged with the virtual new product development and it is based on the
motivational state, capability, capacity, and needs of the consumers (Saunière, Leroyer, Boudin, & Jean, 2013).
References on Field
of innovation in online communities
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(2009). DIGITAL MARKETING INSTRUMENTS: USING ONLINE COMMUNITIES FOR PRODUCT
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Danescu-Niculescu-Mizil, C.,
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