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Introduction of the Phenomenon of Microtransactions in Video Games

Category: Arts & Education Paper Type: Report Writing Reference: IEEE Words: 300

            The term that presents the small financial transactions in which games are involved called Microtransaction in the games industry. In the early days' microtransactions in the games were not as common as it is in recent days. Microtransaction is also known or abbreviated as MTX in the games industry. Microtransaction has no limitations related to the number of transactions, however, usually, the cost or value of these transactions is under ten to hundred dollars in most of the games. In this paper, current earning generated by the microtransactions in the recent years and in the historical perspective is also disused in detail that represents the growth trend for the microtransactions in the video games industry [1].

        In the Microtransactions, users are required to disclose their credit card information thus transactions can be made to purchase digital goods and contents. Typically, user purchases the gold coin, gold bricks or something like this and the other main use of microtransactions is the purchase of the full version of any game. MTX is normally used in free-to-play or freemium games where the newly come users do transactions to purchase different items or rating in games to get the equal value as  compared to the old or expert users in that game, but this does not happen with all of them [2]. Some developers take the balance between the users who made transactions and who don't make transactions, in such cases how the developers keep the balance between them is interesting fact so this happens when the developers just allow purchasing the costume or accessories that do not affect the level or rating of users.

References of of Microtransactions in Video Games

[1]

P. Clark, Buying the big jets: fleet planning for airlines. Routledge, 2017.

 

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