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Annotated Bibliography on Self-Efficacy and Computer Programming Self Efficacy

Category: Science Paper Type: Professional Writing Reference: APA Words: 700

In this article, the author discusses in detail that what self efficacy is. She explains that Self efficacy is not an imaginary thing or self image or self worth. Self efficacy includes optimism, self esteem or confidence. In positive psychology, self efficacy is adopted as most enabling models related to psychology. It is consider as optimistic in accomplishing a task related to its competence and chances of success for favorable outcomes. In the recipe for success, in the psychologist’s rate, it is more consider than talent. During setting goals we have to pay extra attention on self efficacy. The author has also explained about Albert Bandura’s four sources, which are associated with efficacy beliefs. The first one is mastery experience, which means controlling any task or environment must build self efficacy to get success and face all the obstacles through perseverance and efforts. The second one is vicarious experiences, which means observation helps in raising the efforts for belief that have some capabilities related to success in activities. The other self efficacy beliefs are Imaginal Experiences, Verbal Persuasion, and Emotional & Physiological States.

KORKMAZ, Ö., & ALTUN, H. (2014). Adapting Computer Programming Self-Efficacy Scale and Engineering Students’ Self-Efficacy Perceptions. Participatory Educational Research (PER) , 1 (1), 20-31.

In this article, the focus of the author is on perceptions of elf efficacy contained by engineering students and adaptation of self efficacy scale of computer programming. The authors explain that learning process of programming skills are deal in two different perspectives; one is pedagogical perspective and second is professional software engineering perspectives. Computer and its studies are related to applications, constraints, and computer effects and with this it also related to attitude of computer. Attitude of students and environment of computer have meaningful relationship. During the learning of students, they also face many difficulties related to computer programming and its development. In acquiring and learning a competence on programs are not easy processes especially for the students. In this context, self efficacy is defined as a state in which people having similar skills or same person perform extraordinary, adequate or may poor in different situations depend on different beliefs. Self efficacy is considered as self evaluation related to any task competence and its consideration related to person’s aptitude belongs to some specific task.

Kukul, V., Gökçearslan, Ş., & Günbatar, M. S. (2017). Computer programming self-efficacy scale (CPSES) for secondary school students: Development, validation and reliability. Educational Technology Theory and Practice , 7 (1), 158-179.

In this research article, the researchers have focused their attention to secondary school students in terms of using computer programming self efficacy scale for them. Frequently used skill in teaching for computational thinking is computer programming thinking with the help of different programming instruments. It contributes in different programming skills. Main purpose is to teach all the computer programming to students but they feel difficult in writing program on program compiler and consider uninteresting events all the activities of computer programming but with the help of different practical programs and different interesting activities make the learning more easy and attractive for the students. Evaluating the level of self efficacy is considered as important factor for making successful their interpretations. Many various studies are used to measure the self efficacy with the different subject areas and these areas are belonging to computer programming. One of the main tools for assessing the computer programming self efficacy is the computer programming self efficacy scale. This tool has 7 points and 32 items which are formulated to check the self efficacy of students. Different data collection is occur for determining the student’s point of view from four different factors like self regulation, simple programming task, independence and persistence and complex programming tasks. These skills are very much important to move in the new century and without these new and advanced skills and techniques no one can move in the latest technologies of new world.

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