By the Fusajiro Yamauchi in 1889 Nintendo Co.
was founded. The Company headquarters is located in Kyoto Japan, where the
Japanese MNC is the one of largest video gaming globally. The unique software
and hardware is created by the Nintendo which is the integrated entertainment
of products by software is being the primary driver. The basic strategy intends
by Nintendo which extends the worldwide gaming audience, and Nintendo offers
the software and hardware to attract the customer that brings the different
experiences to enjoy the gaming.
Marketing
Environment of Nintendo
The Consoles and video games markets involves
all the different games which is also used as the conjunction by the consoles
as well as it is connected the hardware involving peripherals , consoles ,
accessories like the cable , memory cards , gamepads (Luck, 2010). In the world the largest
video games publisher is the Nintendo which headquarters is in Japan whereas
majority of top 15 games publishers is existed in US or Japan. In the console
hardware markets, there are three major players Nintendo, Microsoft, Sony,
where the market leader of console hardware is Nintendo by the 50% shares in
the global video games in 2009.
Figure 1: Marketing environment
Macro
Environment
of Nintendo
The most general layer of the environment is
Macro environment which is also consist of the broad environmental factors and
it impact on an organisations. Organisation
will be affected because many significant changes take place in environment. In
the macro environment the PEST is used to identify the Nintendo a future trend
which is also determine the key drivers of the changes.
In
this part, PEST analyses are illustrated to analyze Macro environment.
PEST of Nintendo
Political of Nintendo
There
are different factors like the foreign trade, regulations, taxation polices as
well as social welfare which influence the video gaming industry. Because the
video games has the tendency to play with the emotions of the peoples which is
also intrun the threaten peace as well as law of country being multicultural (Fleisher
& et al, 2015).
Thus the government has the authority to control the video gaming contents. Several
laws regarding import, exports, manufacturing as well as data collection of the
privacy has impact on Nintendo own procedures and policies.
Economic of Nintendo
The
Nintendo is the dependent on positive economic environment along with higher
purchasing power of consumer because gaming is the luxurious good for health.
Among the countries, the Nintendo is the subject of fluctuations for the
exchange rates. The gaming industry
provides the 20 lacs a job in a country as well as it contributes around about
2% of GDP nation. Government of the US which is allowed 100% cent for the
foreign direct investment in the gaming industry. Low manufacturing cost of
Nintendo was the one reason to sell the games at the nominal prices thus it is
also increasing the sales.
Social of Nintendo
Nintendo
actions are that to open the world Nintendo showrooms which is attract and
influence the interest and customer toward the fillings of the customer’s
needs. Because gaming has the influences to a culture of people which brings
the aggression in children that will also impact on the industry. To improve
the quality of life for the communities, the gaming industry should strive, and
it is also served by the excellence of all the facets with its activities. For
promoting the safety consciousness between all the employees, the Nintendo will
give continuous training. Understanding consumer behavior is important before
launching the business because the consumer is the one who generates sales for
the corporation or business. The Nintendo global industry has performed
consumer analysis before launching the business. The analysis has shown that
the online gaming business has become quite popular with customers. Therefore,
social factors are also in favor of the business. Nintendo should also ensure
the different strategy which aims to maintain the image of brand as well as it
keeps the customer excited plus engaged (Wagner, 2019).
Technological of Nintendo
The
role of a technology is very important which focused on the technological
efforts for competitive advantages. So, the role of Nintendo’s playing the
cards to video game s, to toys as well as by every console which introduced and
involving the various change of technological. For the development as well as
the production of a technological switch lite product the Nintendo Company
would be encouraged because it has a strategic joint venture. To develop fewer
resources intensive in a country the ministry would encourage the research
institutes. The technological factor
will affect the gaming sector as well. That is why the business will use the
latest software and equipment to give a tough time to competitors. Also, the
business will keep on upgrading its website.
Internal
Environment of Nintendo
In
this part, the micro environment is discussed which are illustrated to analyze
internal environment (Sennott, 2014).
Micro Environments of
Nintendo
In
this part, SWOT and porter five forces analysis analyses are illustrated to
analyze internal environment.
SWOT of Nintendo of Nintendo
Strength
of Nintendo
Nintendo’s
strength paly the significant role for the console hardware that also take the position
in market leader. The manufactory cost is reduced by the focused on the
functions of games for Nintendo.
·
Established
brand, synonymous by the entertainments and gaming.
·
Have
strong performance of 3DS console as well as Nintendo’s Switch (KAMEN, 2019)
Weakness
of Nintendo
Nintendo
abuses the restrictions as well as strong censorships which is also implements
on the game software that bounds on game developer innovations and creative
·
Devices
of emerging might be impact on growth
·
In
emerging market limited presence
Opportunities
of Nintendo
Nintendo launched the
new product “Touch generation” that also expands the new definitions of the
gaming industry.
·
capabilities of development and strong research
·
In significant
subscribers, online switch services is provided
Threats
of Nintendo
Development of
hardware of Nintendo is time consuming and complex. By the growing technology,
the possible limitations factor might be unable to obtain the necessary technology.
·
From the
players have the intense competitions like Microsoft and sonny
·
In emerging
markets; rise in availability of counterfeit gaming
Porter five forces
analysis of Nintendo
Suppliers of Nintendo
Bargaining power of supplier is medium, where the
Nintendo hardware supply is largely dependent capabilities for the manufactures
of Hosiden, Foxconn. Thus the systems is manufactured for these suppliers of
lose and power over the dependent software. The supplier concentration is
supplying the differentiated products
·
Medium
bargaining power
·
Cost of
switching is low
The
business is in its development phase and its needs suppliers to perform its
business operations. The services this business is providing not unique
therefore the bargaining power of supplier will be high at least in the
beginning. Nintendo’s has not established any relationship with the supplier.
Therefore, it is obvious that the supplier will be in power.
Potential
entrant of
Nintendo
It is dependent on
the barriers for the entry like as;
·
Experience
and the Economic Scale
·
Capital
requirement of entry
The
threats of the new entry in the gaming sector are relatively high. The online
retail market is growing therefore many businesses are entering into the online
retail industry. The growth provides the opportunity for each business to
determine their market share. It means
that the threat of new entry exists which can limit the Nintendo’s market
share. Moreover, the Nintendo’s does not need much cost advantages to set up a
business (He, 2017).
Substitute
of buyers
of Nintendo
Buyer power for the
analysis of the gaming global industry is that;
·
Concentration
of buyers
·
Switching
cost is low
Buyer’s
power will be moderate because the online market is expanding and customers do
not buy goods on a huge amount. The size of the online or Nintendo’s sector
market is also not that big. Moreover, the switching cost is low, and buyers
can easily look for another online products seller if they are not satisfied
with the Global Nintendo’s industry. Buyer control is high
because of the limit of customers having the ability to switch, and with the
movement of adaptable advancement, customers approach information immediately
enabling them to settle on more decision that is taught and seeking out the
best courses of action.
Substitute product of
Nintendo
In the Nintendo, there
are too many products like online games, mobile game, and PC games, however no
products could replace the console games.
Competitors of Nintendo
The major’s competitors of the Nintendo are the Microsoft,
and Sony. Whereas Sony has the 70% market share with the Nintendo’s as well as
rest market share commanding the Microsoft. In hand of video games Nintendo
continues to be a markets shares as well as it is able to maintain the low price
of hardware. To maintain the healthy
relationship by outsides parties it has good reputations (Azrul, 2009).
Azrul, H. (2009, December 25). MACRO AND MICRO
ENVIRONMENT ANALYSIS FOR NINTENDO. Retrieved from http://abangkuraden.blogspot.com/2009/12/macro-and-micro-environment-analysis.html
Fleisher, C.,
& et al. (2015). Business and Competitive Analysis: Effective
Application of New and Classic Methods. FT Press, .
He, L. Q.
(2017, November 23). Porter’s 5 forces model for console industry.
Retrieved from
https://medium.com/@lilyqiuxuanhe/porters-5-forces-model-for-console-industry-c1cf500228b0
KAMEN, M.
(2019, September 27). Nintendo Switch Lite review: a devolution from the
full Switch. Retrieved from https://www.wired.co.uk/article/nintendo-switch-lite-review
Luck, D.
(2010). CIM Coursebook 08/09 Assessing the Marketing Environment.
Routledge, .
Sennott, B.
(2014, March 9). Assignment 2: Nintendo’s Internal Environment.
Retrieved from https://e063b2d9-0bce-462e-bd92-e791f5412cf9.filesusr.com/ugd/9580ff_216cce81754b460eb682e1cd1017f759.pdf
Wagner, E.
(2019). A Strategic Audit of Nintendo Co., Ltd. Lincoln:
DigitalCommons@University of Nebraska - Lincoln.