Mobile devices such as phones
and tablets, which run on IOS or Android platforms are increasingly
becoming the common targets for publishing mobile games by game manufacturers.
According to Cho
(2015), the expansion of the mobile gaming field is attributed to the
growing market demand for mobile phones, with more than six billion mobile
phone subscriptions reported globally in 2012. The soaring mobile gaming could
also be attributed to the increasing competition in the mobile industry that
forces the mobile manufacturers and operators to find effective strategies to
stay in business (Cho, 2015). Mobile gaming could
also be on the rise due to the benefits it accords the users, for instance, it
has been established that the players may play mobile games as a way of passing
the time while waiting, relaxing, diverting attention from something, and
expressing creativity as well as for socialization and emotional express
purposes among others. As a result, the production of mobile devices with
additional features to attract customers, such as mobile games, has remained a
priority to the players in the mobile market (Guo, 2012).
Notwithstanding
the strategies employed to promote mobile gaming business, user motivation to
adopt and purchase mobile games remains a crucial factor. Hsio et al. (2016) observed that motivations
for game playing remain an important research topic. However, there is a dearth
of information in this interesting area of research, particularly among the
youth who are the majority of consumers of mobile gaming. The understanding of
mobile gaming remains poor in Saudi Arabia due to the lack of similar research
in this setting. Due to this gap in knowledge, this research aims to evaluate
factors that influence the purchase and use of mobile games among youth in
Saudi Arabia. This research is expected to significantly contribute to the
gaming industry by promoting the understanding of motivations for mobile game
playing that will enable the game developers to develop games that meet their
customers’ expectations. It will also provide mobile phone operators with
information on mobile game preferences by their clients (Hsiao, 2016).
The
problem statements of Motivations For Purchasing Of
Mobile Games Among Youth In Saudi Arabia
Research
Objectives
In order to answer the above
research question, the research will aim to achieve the following objectives:
1. To determine the influence of perceived usefulness of
mobile games on the purchase of mobile games among youth in Saudi Arabia.
2. To determine the influence of pricing on the purchase of
mobile games among youth in Saudi Arabia.
3. To determine the influence of advertisement role on the
purchase of mobile games among youth in Saudi Arabia.
4. To determine the influence of user satisfaction with
mobile games on the purchase of mobile games among youth in Saudi Arabia.
Research
Question of Motivations For Purchasing Of
Mobile Games Among Youth In Saudi Arabia
The research will aim to
answer the research question: What are the motivating factors for purchasing
mobile games among the youth in Saudi Arabia?
The scope of the study of Motivations For Purchasing Of Mobile Games Among Youth In
Saudi Arabia:
This study focuses on the motivations of mobile games
purchasing decisions by youths of Saudi Arabia who were defined as individuals
aged 15 – 24 who are in their early years of working. This
population age group is more responsive to change and most likely to interact
with new scientific and technological developments such as mobile games.
The
relevance of the study of Motivations For Purchasing Of
Mobile Games Among Youth In Saudi Arabia:
The study provides a fundamental base for the motivations and
desires of Saudi youths towards mobile games, which beneficial for mobile game
companies that aim to reach this segment. The study also provides an initial
understanding of the different motives among Saudi youths and other youths in
the world. The research study significantly contributes to the existing
literature in order to explore the concepts of the motivation for purchasing
mobile games. Due to the rapid growth of technology, most of the adults and
youngsters are switching towards mobile games rather than their physical
activities. They like to purchase the games and enjoy it by sitting at their
homes even at their beds. This study contributes
to the knowledge of the policymakers in order to guide them for adopting the
various new and innovative strategies that they required to encourage the youngsters
to purchase more mobile games in order to enhance their motivation level. This
study leads towards the basic desires of the youngsters of Saudi Arabia in
order to accommodate them to enjoy the game while using the mobile phone. This
study significantly contributes to the strategies of mobile phone companies in order
to accommodate them and offers the facilities related to motivating their
valued customers. It offers the chance to plays an essential for the growth of mobile
phone companies.