This paper will be quantitative research under the Unified Theory of Acceptance
and Use of Technology (UTAUT2) model as a comprehensive theoretical framework, Thirunarayanan, (2012) suggested this model as a
strong prediction framework. Descriptive, regression & correlation analyses
would be conducted. Figure.1 shows the research model in this study. While table
1 shows definitions of the variables that I will address with its hypotheses
and research question.UTAUT2 can effectively explain and analyze the intent to
buy mobile games, as it has been used
previously to study in-app purchases in mobile
games intention (Thirunarayanan, 2012).
As a result, UTAUT2 was presented as an analytical
model for the study of performance impact, social impact, Hedonic Motivation,
Price Value, and Habit of behavioral intention to purchase mobile games. The
UTATU2 model contain Performance Expectancy
(PE) which the
enhancement of tasks productivity expected by user belief,
Effort Expectancy (EE)is the ease of use, Social
Influence (SI) means how the user is derived & imposed by people around him
to use technology, Facilitating Conditions (FC)A facilitating condition was
defined as the extent to which the consumer believes that the surrounding
environment is well supported and appropriate for the performance of the
behavior (Vasileiadou, 2017).
Hedonic Motivation
(HM) is defined as enjoyment of playing, Price Value (PV) from an Individual's
perspective it’s the comparison between the price they pay in front of the
benefits they Guincho, D. (2015), and Habit
(HT)Is the behavior that the user automatically generates after passing through
the same conditions and experience multiple times, (Wohn 2012) also refer to that
habit should be considered when conducting research on online games.Lastly,
Behavioral Intention (BI) here is the level of a user's intention to purchase a
mobile game in the future. For the analytical procedure, I will conduct a
correlation and multi
regression analysis (You, 2015).
Table 1: Hypotheses and Research
Question
PE
|
H1
|
Performance expectancy is positively related to the user’s
behavioral intention to purchase mobile games.
|
SI
|
H2
|
Social influence is strongly influencing
the user's behavioral intention to purchase mobile games.
|
HM
|
H3.1
|
Hedonic motivation is positively related to the user’s
behavioral to purchase mobile games.
|
H3.2
|
Gender will moderate the effect of hedonic motivation on
behavioral intention to purchase mobile games, such that the effect will be
stronger for male players as well.
|
PV
|
H4.1
|
The price value is positively related to the user’s
behavioral intention to purchase mobile games.
|
H4.2
|
Gender will moderate the effect of price value on
behavioral intention to purchase mobile games, such that the effect will be
stronger for female players.
|
HT
|
H5.1
|
Habit is positively related to the user’s behavioral
intention to purchase mobile games.
|
H5.2
|
Gender will moderate the effect of habit on behavioral
intention to purchase mobile games, such that the effect will be stronger for
male players.
|
-
|
RQ
|
What are the motivating factors for purchasing mobile games
among the youth in Saudi Arabia?
|
Data collection of Motivations For Purchasing Of Mobile Games Among
Youth In Saudi ArabiaUnder the Ninth Development Plan (2010 – 2014) of Saudi
Arabia, youth are defined as individuals aged 15 – 24 who are in their early
years of working and contribute to about 21% of the total Saudi population (Kingdom
of Saudi Arabia, 2010).This population age group is more responsive to change
and most likely to interact with new scientific and technological developments
such as mobile games; thus, informing their selection to participate in this
study. The target participants who are mobile game players will be invited to
take part in this survey through social media, which represents the main
platform of chatting for that segment. For one to complete the questionnaire,
informed consent will be sought through the invitation containing information
indicating that completing the survey and submitting the responses presumes
informed consent to participate in the study.
The online platform is considered convenient for data collection and the
collected data will be imported to an MS Excel spreadsheet at the end of the
data collection process for analysis using Statistical Packages for Social
Sciences (SPSS), version 20.0. The statistical significance will be set at
0.05. Prior to conducting the study, ethical approval will be obtained from Qassim University. The
purpose and procedures of the study will be clearly explained to all the
participants and they will be informed that their participation is entirely
voluntary and that there are no direct benefits. All the
collected data will be kept confidential in a secure password-protected
location on the University server that is only accessible to the researcher,
supervisor and only authorized research team. The survey will also be anonymized
and no identifying information will be included.