Mobile
gaming among users has increased as analyzed through the results that the
positive significant relationship is considered or can be seen among the
dependent as well as the independent variables. Therefore, it is noticed that
players may play mobile games for relaxing, diverting attention from something,
and expressing creativity as well as for socialization and emotional express
purposes, among others.
However,
there are mostly positive values, so there is a positive significant
relationship among independent variables and dependent variables. It means that
youth in Saudi Arabia have motivations for purchasing of mobile games.
Considering the research question, it is known that there is the production of
mobile devices with additional features to attract customers, such as mobile
games, has remained a priority to the players in the mobile market.
The
research achieves its objectives as noticed that there is a positive and
significant relationship to the perceived usefulness of mobile games on the
purchase of mobile games among youth in Saudi Arabia. There is a positive and
significant relationship to the influence of pricing on the purchase of mobile
games among youth in Saudi Arabia. There is a positive and significant
relationship to influence of advertisement role on the purchase of mobile games
among youth in Saudi Arabia. There is a positive and significant relationship
to the influence of user satisfaction with mobile games on the purchase of
mobile games among youth in Saudi Arabia.
Conclusion of Motivations For Purchasing Of Mobile Games Among Youth
In Saudi Arabia
It can be concluded after conducting
the results that there is a positive significant relationship among independent
variables and dependent variables. It means that youth in Saudi Arabia have
motivations for purchasing of mobile games. After conducting primary and
secondary research, it is known that the motivation for purchasing mobile games
could be related to individual perspectives or system characteristics.
However, the hypotheses are also proved
as H1 is accepted because performance expectancy is positively related to the
user’s behavioral intention to purchase mobile games. H2 is accepted because
social influence is strongly influencing user's behavioral intention to
purchase mobile games. H3.1 is accepted because hedonic motivation is
positively related to the user's behavioral to purchase mobile games. H3.2 is
also accepted because gender will moderate the effect of hedonic motivation on
behavioral intention to purchase mobile games, such that the effect will be
stronger for male players as well.
H4.1 is accepted because price value is
positively related to the user’s behavioral intention to purchase mobile games.
H4.2 is also accepted because gender will moderate the effect of price value on
behavioral intention to purchase mobile games, such that the effect will be
stronger for female players. H5.1 is accepted because habit is positively
related to the user’s behavioral intention to purchase mobile games. H5.2 is
accepted because gender will moderate the effect of habit on behavioral
intention to purchase mobile games, such that the effect will be stronger for
male players. RQ has accepted the motivating factors for purchasing mobile
games among the youth in Saudi Arabia are known.
Recommendations of Motivations For Purchasing Of Mobile Games Among
Youth In Saudi Arabia
Following are some recommendations
which can be considered to improve the research further:
- This
research has been conducted only in the context of Saudi Arabia, which
means that the results of this study can be applied only to the Kingdom of
Saudi Arabia. The results cannot be applied to other nations because
information or data hasn’t been considered, which belongs to other
nations. Therefore, this study is not universal. This research can be
improved by broadening its scope and collecting data from other countries.
In this manner, the research can have a broader impact.
- While
conducting the literature review, some issues were encountered, such as
the lack of studies conducted in the context of Saudi Arabia. For instance,
there were only a handful of researches that were conducted in the context
of Saudi Arabia. In addition to it, some studies were inaccessible as
well. Due to it, more precise information couldn’t be obtained. This can
be improved in the future by acquiring these studies and obtaining
information from new studies performed in the context of the Kingdom of
Saudi Arabia.
These are the recommendations that can
be considered to improve the study.