Introduction
Design
specification. 3
Design of the ping
pong server 4
Drive mechanism.. 5
Information about
the ping pong ball server dimension requirement 6
Designing of gear
train and motor system.. 7
Motor system.. 8
Swing experiment 8
Loading and timing
mechanism through cam Simulation results. 9
Conclusion. 11
References
Introduction of Machine design for the
ping pong ball server
In this
paper, there is proper designing of the ping pong ball server. For that game,
there is a need to design a linkage mechanism that can easily operate through
the help of a motor at a constant speed. Moreover, it will also transform the
rotary motion of the input in the form of translational motion and oscillatory
motion. The main aim of this server is that it is able to hit the ping-pong
ball with efficient power. For that case, there is a need for a linkage
mechanism that will hit the ball towards the person that is standing at the
other end.
In this
report, there is a need to design a robot arm that will act as a server. For
that case, there is complete information about the linkage design of the
server. Then after this, there is a complete demonstration of the drive
mechanism design of the server in a proper way. Moreover, in the last, there is
a complete proposed design for the customer. It can be noted that robots are
helping us to understand the human adaptive behavior in an efficient way.
Furthermore, such behavior includes different kind of movements like
manipulation of objects, locomotion and other activities. This can be in the
form of ping pong server. It is also considered as a valuable tool for the high
speed human interaction like making moment and prediction. Due to this fact, it
will become extremely simple to serve the ping pong ball in a proper way.
There are
many researchers that are working on such robots that will serve ping pong ball
easily without any difficult. Such robot servers have the ability to hit the
ball anywhere they wanted in the court. Moreover, it also contain only one arm
and due to this it will become extremely difficult for the human to predict.
In this
section, there is complete information about the design specification for
building a ping pong server. The whole server will be designed according to
these design specification. Ping pong server design specification are given in
the table below
Required items
|
Complete specifications
|
Mass of the total
server
|
5 kg with complete
mechanism of the motor and harmonic gears
|
Required degree of
freedom
|
6 DOFs
|
Upper arm length
|
0.30 m
|
Forearm length
|
0.22
|
Racket length for
server
|
0.15
|
Range constraints of
all joints
|
Shoulder
·
Pitch -60
·
Roll -90
·
Yaw -90
Elbow
·
Pitch 0
·
Yaw -90
Wrist
·
Pitch -60
·
Roll -60
|
End velocity of the
system
|
Greater than 3 m/s
|
Design
of the ping pong server
In this
section there is complete information about the design. It will also discuss
its linkage mechanism with complete details. It can be noted that the ping pong
server appearance is completely different and contains anthropomorphic shape. Due
to this fact it motion can be detected easily by the human player. Moreover,
this sever contains several joints and actuators for making different kind of
actions. Its striking motion can hit the ball anywhere in the court. The next
thing is that there is need to maintain the weight of the robot properly. This
is because as the weight of the robot is increased its speed will be decreased
effectively. Due to this case, in this server one actuator is used to move
three joints. Due to this, there will be less number of actuators and sever
weight will be lowered. Now the ping pong server can only contain two kind of
motions. It will move from side to side and lean forward to hit the ball. This
design approach can be used for other servers that will move in a fast way. Moreover,
it will also easy for this server to interact with the human player.
Figure 1: Ping pong number of
joints
In this
server, there are about six joints. The six joint are given in the figure
above. The name of this joints are base, hip, racket hand, forearm, upper-arm
and chest.
Linkage
mechanism
Figure 2: linkage mechanism
The linkage mechanism of the ping pong server is given in
the above figure. It is showing that there are about eight main joints that are
named as X and Y joint of the slider. The next thing is that Z is joining the
base, chest, forearm and upper-arm. This linkage mechanism coordinates the
wrist, shoulder and elbow. Furthermore, electric motors are involved in
actuating the X and Y joints.
Drive
mechanism of
Machine design for the ping pong ball server
This
section will give information about how different drives used for making a ping
pong server. This part will discuss
complete drive mechanism. For drive, there are two DC wiper motors are used.
These motor will be operated on 12 volts. The main purpose of these motors are
to drive the joints at smooth and fast speed. Moreover, the weight of such
motors is low will provide more flexibility to the server. Furthermore, its
torque is also high. This table will help select the perfect motor for making
the server.
The maximum
torque is required is more than 400, this means that the motor with 1500
torques is suitable for the ping pong server. This is the reason why DC wiper
motor is used in this case.
Initial
tensors given by
Information about the ping pong ball server dimension
requirement
This section will discuss important parameters of the robot in a proper
way. For this purpose, the first parameter is related to the ball locus and
measurement and its forecast. This is done by the binocular camera and
measuring plane. It is showing that when the ball is crossing the measuring
plane. Such ball crossing can be measured through the triangulation principle. These
equations are given below
Now the velocity of the ping pong ball will be calculated when it will
cross the lower measuring planes. This shows that its velocity at three axis
will be given by
The next parameter is related to the reference paddle locus, and it is
calculated in four main conditions and it will allow the server to hit the ball
several times. In the start, the speed of the ball will be increased after
hitting. In the last this reference paddle locus is calculated under these
conditions
Figure
3: paddle locus of the
ser
Moreover, other
parameters are related to the inverse kinematics will be given below
Position vector
Angular velocity
Angular
acceleration
Torque is given by
Force can be calculated
Designing of gear train and
motor system
The design of gear train is extremely important for the server. This is
because due to gear train system it can easily move it arm and hit the ball in
the table tennis court. In this section there is complete information about the
designing of gear train of the server. According to the given problem the arm
of the server will move with the velocity of 10 m/s. this is because it has to
hit the ball with more power. The diameter of the drum will be considered as 15
cm.
Power can be calculated easily
In this equation, N is the angular velocity and T is the torque of the
motor.
Now the maximum bending moment can be calculated easily
Stress due to bending
Stress formed due torque will be
The design equation will become
Motor system of Machine design for the ping pong ball server
These motor
will be operated on 12 volts. The main purpose of these motors are to drive the
joints at smooth and fast speed. Moreover, the weight of such motors is low
will provide more flexibility to the server. Furthermore, its torque is also
high. This table will help select the perfect motor for making the server.
Sr. number
|
Motor torque
|
Speed of motor
|
Power input to motor
|
Mass of motor
|
1
|
1660 kg
|
7.55 rpm
|
1230 watts
|
25 kg
|
2
|
1500
|
6.44
|
1150 watts
|
20 kg
|
3
|
302
|
22.2
|
660 watts
|
4 kg
|
4
|
68
|
45
|
333 watts
|
1.3kg
|
Swing
experiment of
Machine design for the ping pong ball server
This
section will discuss some motion details of the system. This shows that the
motion of the server will be measured in this section in a proper way. The
swing of the server will make to different pattern. These patterns are called
as driving and pushing from the given experiment. The next fact is that the
main commands of the swings are determined through the help of error and trial.
For that case, there is need to set the pressure of supplied air is about 0.7
MPa. According to this case, the motion of the server is measure by means of
motion capturing cameras. For that case, a proper marker was attached on the
racket that will measure its position. It can be noted that this motion
capturing system is measuring its position at 120 frames per second of the
camera. According to this experiment the velocity and acceleration of the
server’s racket is determined.
Loading
and timing mechanism through cam Simulation results
Figure 4: linkage diagram on
simulator
Figure 5: Axis plotting
Figure 6: Linkage velocity graph
Figure 7: Linkage acceleration
graph
Conclusion of Machine design for the ping pong
ball server
Summing up
all the discussion from above, it is concluded that the ping pong ball server
is quite easy to design through the help of these design calculations. . For
that game, there is a need to design a linkage mechanism that can easily
operate through the help of a motor at a constant speed. For that case, there
is complete information about the linkage design of the server. Then after
this, there is a complete demonstration of the drive mechanism design of the
server in a proper way
Furthermore,
such behavior includes different kind of movements like manipulation of
objects, locomotion and other activities. This can be in the form of ping pong
server. It can be noted
that the ping pong server appearance is completely different and contains
anthropomorphic shape. Due to this fact it motion can be detected easily by the
human player. For drive, there are two DC wiper motors are used. These motor
will be operated on 12 volts. The main purpose of these motors are to drive the
joints at smooth and fast speed.
References of Machine
design for the ping pong ball server
Chen,
X., Tian, Y., Huang, Q., & Weimin Zhang, a. Z. (2010). Dynamic model based
ball trajectory prediction for a robot ping-pong player. In 2010 IEEE International Conference on
Robotics and Biomimetics, .
Tian, J.-D., &
Jing Sun, Y.-D. T. (2011). Short-baseline binocular vision system for a
humanoid ping-pong robot. Journal of
Intelligent & Robotic Systems.
Yang, P., Zhang,
Z., Wang, H., & Xu, D. (2010). Design and motion control of a ping pong
robot. In 2010 8th World Congress on
Intelligent Control and Automation.
Yu, Z., Liu, Y.,
Huang, Q., & Xuechao Chen, W. Z. (2013). Design of a humanoid ping-pong
player robot with redundant joints. In
2013 IEEE International Conference on Robotics and Biomimetics.
ZHANG, Y., &
XIONG, R. (2012). Real-time vision system for a ping-pong robot. Scientia Sinica Informationis.
Zhang, Y.-h., Wei,
W., & Dan Yu, a. C.-w. (2011). A tracking and predicting scheme for ping
pong robot. Journal of Zhejiang
University SCIENCE C 1.