Task 1
This lesson is aimed at students from Grade 4 onwards. It is
important to note that in this lesson, different needs of students will be
understood and according to them, the lesson will be customised. In this lesson,
students will be capable of understanding different concepts and topics related
to science through VR or virtual reality(Pantelidis, 2010).This lesson is aimed
at students from Grade 2 onwards. In this lesson, the games will be customised
according to the needs of students and they will help students in learning. Through
games, students will be able to perform basic operations and their learning
will be facilitated(Simkova, 2014). This lesson is
aimed at students from Grade 4 onwards. In this lesson, digital mapping will be
incorporated and it will enable students to schedule their studies and
progress. It is important to note that in this lesson, students will be capable
of using digital mapping for ensuring that students are able to better control
their progress(Stopar &
Bartol, 2019).
This lesson is also aimed at students from Grade 4 onwards.
Actually, it will enable students to access different resources to facilitate
their learning. In addition to it, it will also enable them to reach their
instructor even when they are not in reach(Benta, Bologa,
& Dzitac, 2014).When it comes to the design of lessons,
the impact of professional collaborations is significant on them. In fact, it
is the collaboration that enabled me to understand different factors to
incorporate and consider while incorporating technology. For instance, although
I was able to identify the technologies that could be incorporated into the
lessons, I was not aware of the factors that had to be considered for making
the lessons effective. It was my collaboration with other professors that
enabled me to determine the factors such as diversity, different perspectives,
and the unique needs of students. Therefore, it would not be wrong to say that
professional collaboration has a significant influence on the design of
lessons. Without this collaboration, it would not really have been possible for
designing lessons that are effective and are capable of delivering desired
outcomes(Moolenaar, 2012).
The technology
integrated into each and every lesson plan seems to align effectively with the
technology and content standards. There are four technologies that have been
considered in these lesson plans and they include virtual reality, learning
platform, digital mapping, and the use of games. These technologies are capable
of being customised according to the needs of students of each and every grade.
In addition to it, they can be altered to ensure that students are benefitted
significantly from technology. It is important for the content to be formal,
easy, and customised. These are standards that are required to be met and the technology
in these lessons meets these standards in an effective manner. Rules are
important for virtually anything that involves relations between individuals.
The word reference from Webster characterises a norm as "a fixed rule that
decides direct" This description should be deconstructed: a norm is
"fixed" meaning that paying little attention to the situation does
not change. In fact, we understand that rules need to go through infrequent
changes in a homeroom's normal daily life. Regardless, regulations set the
limits of conduct, and continuity in their execution is important for the
executives to be viable in the study hall.
There are a simple set of homeroom guidelines for feasible
educators, which would usually zero in on assumptions for appropriate conduct
towards each other, create a protected environment, and take an interest in
learning. These educators provide opportunities for understudies to be fruitful
in collecting the assumptions away from the concepts, model the rules, exercise
the assumptions with understudies, and provide understudies. There is no amount
of enchantment decisions that administer a study hall; rather, it is the away
from fair, reasonable, enforceable, and consistently enforced norms that have
an impact in homerooms.
Viable teachers have a sense of the rhythm of the study hall and
understudy friendliness with the ultimate aim that they know when an
intercession might be expected to forestall a problem. Educators regularly use
nonverbal cues, proximity, and redirection to forestall mischief. Normally,
these techniques allow the power of advice to continue and bring the understudy
together; be that as it may, there are occasions when a more grounded
intercession is necessary. A viable teacher is set up to deal with the problem
at the stage where a norm is broken. In general, powerful teachers will respond
harshly, including the accompanying: encouraging feedback that focuses on the
ideal behaviour, results that condemn the negative behaviour, a combination of
support and outcomes, or responding to the behaviour in a roundabout manner
with the ultimate aim that the understudy is helped to remember why a norm is
important. For a typical breach by a solitary understudy, what a strong teacher
does not do is react to a whole class.
Although they are more adaptable to the rules, schedules or
methodology are explicit ways of doing things that normally alter significantly
over the course of the day or year. Study halls usually need multiple schedules
for efficient and viable work (McLeod et al., 2003). For example, schedules
typically include how to enter and exit the study hall, calculate attendance,
explain lunch collection, healthy materials, discard reject, name job, turn in
assignments, make progress during or between instructional activities, get to
well-being during exercises and real emergencies, and change from one activity
or area to the next. Fundamentally, the study hall setting is influenced by
schedules.
Task 2
A team leader is someone who, by delivering
direction and instruction, supervises the functionality of a workgroup. These
people will have a lot of responsibilities, including:
Boss or supervisor: Responsible for the management
of all team tasks.
Strategist: Responsible for assessing how
objectives should be tackled and for designing a strategy to achieve them.
Communicator: Responsible for the dissemination to
members of the team and stakeholders of information.
Organizer: responsible for keeping track of
multiple activities, personnel and records and structuring them.
Goal setter: Responsible for deciding the
priorities that participants are going to work towards. Duties that may overlap
with others are included in each position. For example, both a manager and a
communicator negotiate plans with a team and offer verbal guidance for
completing assignments.
These lesson plans
will incorporate technologies to ensure that the learning of students is
facilitated. For instance, in the science lesson, virtual reality will be used
for helping students see different concepts of science in more detail. VR will
only be considered for ensuring that students are better able to understand
different concepts related to science. Meanwhile, when it comes to games, they
will be customised to ensure that students are able to learn the intended
concepts through them. For instance, students often experience difficulties in
understanding and practicing mathematical problems. Through games, they can
easily understand different mathematical problems. It will serve to facilitate
and improve their understanding of mathematical concepts. The same applies to
digital mapping and the use of online platforms. These technologies are also
ethical to be used and they are considered legal as well. Therefore, it can be
said that all of the technologies incorporated in lesson plans promote the safe,
ethical, and legal use of technology and digital information(Musawi, 2011).
The technologies
incorporated into lesson plans will support diversity because they can be
customised to meet the different needs of students. In each and every class,
there are students with different needs and different backgrounds. The same
applies to this case as well. However, in order to meet the diverse needs of
students and ensure that they are better able to understand the concepts, the
lessons will be recorded and students will be able to view them as many times
as they want. It should be considered that students often are unable to
understand the language in which lessons are being taught. In order to overcome
this challenge, students will be able to just change the language as they want.
These technologies are available in different languages. Therefore, as students
want, they can just change the language and use them.
Usually, students
experience difficulties in using different technologies. After all, they are
not experienced or familiar with technologies and due to it, they tend to face
issues in using technologies. To ensure that they would not experience these
problems, students will be provided with guidance. They will be offered
guidance and they will also be taught to use these technologies in an effective
manner. In addition to it, students will have the opportunity of asking the
instructor about technologies. They can ask and gain guidance about the use of
technologies.
It is quite
important to note that diversity is quite an important concern that needs to be
addressed in order to ensure that the desired educational outcomes are
achieved. When diverse needs and issues are not considered, it becomes
difficult to make students learn and gain knowledge. In fact, if these problems
are not considered, students cannot be benefitted. All of these concerns have
been considered and that is what makes these technologies effective be utilised
in the lesson plans. For instance, in order to deal with diversity issues such
as language differences and readiness levels, students will not only have
features such as text reading and language changer but they will also have the
option of asking the instructor regarding these problems. In this manner, these
issues will be resolved(Roberts,
Crittenden, & Crittenden, 2011).
Although these
technologies are relatively new, they are quite easy to use and implement. In
fact, it would not be wrong to say that they can be customised according to the
needs of students and lessons. For instance, in the case of VR, there are
already different models that can be used for ensuring that students are better
able to learn science concepts. In the case of games, there are various games
that are designed specifically for facilitating the understanding and learning
of students.
It means they can be utilised easily without experiencing any type
of issue in terms of implementation. Students can be engaged in these games and
they can be allowed to solve different stages in these games to facilitate
their understanding of the concepts. The same applies to digital mapping and
online platforms. It is, however, important to note that in the case of an
online platform, it would be necessary to ensure that it can be accessed easily
by students. When students are able to access this platform, they would be able
to access the platform and they would also be able to deliver the results that
are desired. It is better to create a team of IT experts who can help in not
only implementing the technologies but also in customising them when required.However,
if questions of teachers are determined, some questions can be: How to use the
technologies? How to engage students in these technologies? Is it secure to use
these technologies? Will these technologies be available to students at their
homes?
Task 3
All of the
technologies incorporated in the lesson plans are quite simple to use. In fact,
a person with a fundamental knowledge of technology and how to use it can
easily use these technologies. These technologies show a tutorial first to
assist both instructors and students in understanding how these technologies
can be used. These technologies enable a large number of users to access them
at the same time. In this manner, both the students and teachers can access
them easily. It is quite important to note that since these technologies enable
both students and teachers to access them, students can easily be engaged by
teachers in these technologies. These technologies are specific to the users
and they do not have security issues. It means that while using these technologies,
security would not be a major problem. Technologies including virtual reality
and games would not be accessible to students at their homes. However, they can
access both digital mapping and the platform even from their homes and utilise
them according to their needs.
The first lesson
that involves the use of virtual reality for making students understand
concepts of science will prove to be quite beneficial in facilitating their
learning. For instance, the concepts of science require visualisation that is
not generally provided. However, in the form of virtual reality, it can be made
possible(Christou, 2010). When it comes to
mathematics, students experience difficulties in solving problems. This issue
can be resolved with the use of games that can assist students in solving these
mathematical problems. Games help students in utilising their creativity to
ensure that they find solutions. This helps in learning in a unique and more
productive manner. The use of digital mapping allows students to understand and
keep the track of their own progress. It plays a critical role in helping
students take control of their progress. Lastly, the use of the platform
enables students to not only access educational resources from their homes but
it also enables them to communicate with other students and even their
instructors to have a better understanding and learning of concepts(Arkorful &
Abaidoo, 2015).
The homeroom is a vehicle from where they are the stage at which
they reach the entrance of the school building to where they should be a
scholarly year later to get understudies. In an ideal world, for one year of
seat time, we as a whole would want to see one year of change at any point. It
could help to recognise the instructor as the driver of the vehicle who needs
to respond to the needs of the travellers to ensure that they meet their target
in discussing the executives' homeroom and understudy achievement. There is a
generous emphasis on the fundamentals of driving and the rules of the road in
driver education, but not much attention is paid to keeping the car going. As
an optional arrangement of capabilities through direction, perception,
perusing, and exploration, individuals find out about precautionary help. A
vital learning experience turns into the primary punctured tyre or dead
battery. When the car is not moving, exceptional driving skills do not make a
difference. Similarly, whether understudies in the study hall are divided or
insane, incredible teaching abilities would not make any difference. Both young
and seasoned teachers agree that the board is a high need and an area of
concern for the study space (Sokal, Smith, and Mowat, 2003). "little-known
techniques "little-known techniques. Although the board strategies take
effort to conquer the convincing study hall, good educators make the executives
look easy in their homeroom. At the point where the ship is steered by a
powerful teacher, one understands that a precautionary, constructive, optimistic
approach is developed to ensure that learning is on track.
Task 4
The environment of the study hall is influenced by the rules
developed for its service, its customers, and its real components. Instructors
regularly have little influence over problems, such as temperature and broken
roofs, but they have an enormous effect on their homeroom operation. Expertly
supervising and sorting out the study hall, good educators expect that their
understudies should contribute in a constructive and profitable manner. Given
that it can have as much influence on understudy learning as understudy
inclination, it seems fair to offer careful consideration to the study hall
atmosphere (Wang, Haertel, and Walberg, 1993). In the beginning of the year and
particularly on the primary day of school (Emmer, Evertson, and Anderson, 1980;
Emmer, Evertson, and Worsham, 2003), compelling educators need some investment
to build up the executives' study hall, homeroom association, and understudy
activity assumptions.
The management of the study hall is "the activities and systems
educators use to tackle the issue of request in homerooms" (Doyle, 1986,
p. 397). In addition, viable teachers use guidelines, methodology, and
schedules to ensure that understudies are efficiently associated with learning
(Marzano, Marzano, and Pickering, 2003). They usually use the executives not to
govern the conduct of the understudy, but rather to influence and guide it in a
constructive way to provide guidance (McLeod, Fisher, and Hoover, 2003). The
Homeroom Organization concentrates on the real climate. Viable educators figure
out the world of a safe study hall (Educational Review Office, 1998). In order
to maximise understudy learning and minimise interruptions, they intentionally
arrange furniture, learning focuses, and materials.
Student behaviour assumptions are a crucial component in the
creation of undergraduate assumptions. (Note: A subsequent key, Standards for
Achievement, is addressed in Chapter 4 of the Handbook.) Successful instructors
understand that understudy behaviour is not only about rules and outcomes (McLeod
et al., 2003); they also understand that a greater part is the enhancement of a
homeroom environment that affects how understudies see their current
circumstances and behave (Woolfolk-Hoy and Hoy, 2003). Viable teachers
subsequently expect that understudies can behave in a manner that contributes
to the constructive atmosphere of homeroom. The unpredictability of education
is characterised by this review of discoveries as it identifies the executives
with the study hall. A visual overview of this portion is given in Figure 3.1.
Following the creation of the three main consistency markers relevant to the
essence of the executives and association's homeroom, devices are implemented
with regard to our anecdotal teacher, Mandrel, to enhance adequacy. Before the
introduction of the blackline aces, the inquiries raised in the Emphasis on the
Teacher area tended towards the end of the part.
In a typical homeroom, teachers assume various parts, but without a
doubt, perhaps the most important is that of the supervisor of the study hall.
In an insufficiently supervised study hall, persuasive teaching and learning
will not happen. With understudies at all levels of achievement paying no
attention to the degrees of heterogeneity in their courses, persuasive teachers
have all the objectives of becoming viable. If the teacher is incapable,
undergraduate studies under the tutelage of that teacher will scholastically
make insufficient improvement, paying no attention to how comparative or
diverse they are with respect to their academic achievement. Flow analysis
shows that understudies in classes with best-named teachers can be counted on
to acquire about 52 percentile concentrations over the course of a year in
their achievement. Understudies can be relied on to acquire only about 14
percentile focuses during the year in classes of educators called least strong.
This correlation is significantly more sensational when one understands that a
few experts have assessed that understudies will show an addition to learning
of about 6 percentile focuses, essentially from the creation of growing one
year more experienced and gathering new knowledge and data through everyday
life.
The persuasive teacher conducts various skills that can be
coordinated into three essential jobs: (1) deciding on clever decisions on the
best instruction procedures to be used, (2) preparing the instructional
curriculum for the study hall to promote understudy learning, and (3) using
board techniques for homeroom. Along these lines, effective teachers have a
wide variety of teaching methodologies at their disposal, are skilled in
understanding and articulating the required grouping and pacing of their
substance, are skilled in the executive techniques of homeroom. In summary, the
analysis over the past few years shows that the executives' homeroom is one of
the essential elements of convincing education. The research culminated in two
books on the executives' study hall; one for the rudimentary level and one for
the auxiliary level. The books, Elementary Teacher Classroom Management and
Secondary Teacher Classroom Management through Carolyn Evertson, Edmund Emmer
and Murray Worsham are considered the necessary assets for the use of the K-12
training board homeroom test.
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