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According to joan woodward, is classified as a small-batch production company.

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Chapter 9


Organizational Design,


Competences, and Technology


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Learning Objectives


This chapter focuses on technology and examines how organizations use it to build


competences and create value. Then it discusses why certain forms of


organizational structures are suitable for different types of technology, just as earlier


chapters used a similar contingency approach to examine why certain environments


or strategies typically require the use of certain forms of structure.


After studying this chapter you should be able to:


1. Identify what technology is and how it relates to organizational


effectiveness.


2. Differentiate among three different kinds of technology that create different


competences.


3. Understand how each type of technology needs to be matched to a certain


kind of organizational structure if an organization is to be effective.


4. Understand how technology affects organizational culture.


5. Appreciate how advances in technology, and new techniques for managing


technology, are helping increase organizational effectiveness.


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What Is Technology?


When we think of an organization, we are likely to think of it in terms of what it does.


We think of manufacturing organizations like Whirlpool or Ford as places where


people use their skills in combination with machinery and equipment to assemble


inputs into appliances, cars, and other finished products. We view service


organizations like hospitals and banks as places where people apply their skills in


combination with machinery or equipment to make sick people well or to facilitate


customers’ financial transactions. In all manufacturing and service organizations,


activities are performed to create value—that is, inputs are converted into goods


and services that satisfy people’s needs.


Technology is the combination of skills, knowledge, abilities, techniques,


materials, machines, computers, tools, and other equipment that people use to


convert or change raw materials, problems, and new ideas into valuable goods and


services. When people at Ford, the Mayo Clinic, H&R Block, and Google use their


skills, knowledge, materials, machines, and so forth, to produce a finished car, a


cured patient, a completed tax return, or a new online application, they are using


technology to bring about change to something to add value to it.


Technology


The combination of skills, knowledge, abilities,


techniques, materials, machines, computers, tools,


and other equipment that people use to convert or


change raw materials into valuable goods and


services.


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Inside an organization, technology exists at three levels: individual, functional or


departmental, and organizational. At the individual level, technology is the personal


skills, knowledge, and competences that individual women and men possess. At the


functional or departmental level, the procedures and techniques that groups work


out to perform their work create competences that constitute technology. The


interactions of the members of a surgical operating team, the cooperative efforts of


scientists in a research and


development laboratory, and techniques developed by assembly-line workers are


all examples of competences and technology at the functional or departmental


level.


Mass production


The organizational technology that uses conveyor


belts and a standardized, progressive assembly


process to manufacture goods.


The way an organization converts inputs into outputs is often used to characterize


technology at the organizational level. Mass production is the organizational


technology based on competences in using a standardized, progressive assembly


process to manufacture goods. Craftswork is the technology that involves


groups of skilled workers interacting closely and combining their skills to produce


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custom-designed products. The difference between these two forms of technology


is clearly illustrated in Organizational Insight 9.1 .


Craftswork


The technology that involves groups of skilled


workers who interact closely to produce custom-


designed products.


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Organizational Insight


9.1 Progressive Manufacture at Ford


In 1913, Henry Ford opened the Highland Park plant to produce the Model


T car. In doing so, he changed forever the way complex products like cars


are made, and the new technology of “progressive manufacture” (Ford’s


term), or mass production, was born. Before Ford introduced mass


production, most cars were manufactured by craftswork. A team of


workers—a skilled mechanic and a few helpers—performed all the


operations necessary to make the product. Individual craftsworkers in the


automobile and other industries have the skills to deal with unexpected


situations as they arise during the manufacturing process. They can modify


misaligned parts so that they fit together snugly, and they can follow


specifications and create small batches of a range of products. Because


craftswork relies on workers’ skills and expertise, it is a costly and slow


method of manufacturing. In searching for new ways to improve the


efficiency of manufacturing, Ford developed the process of progressive


manufacture.


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Brian Delft © Dorling Kindersley


Ford outlined three principles of progressive manufacture:


1. Work should be delivered to the worker; the worker should not have


to find the work. 1


At the Highland Park plant, a mechanized, moving


conveyor belt brought cars to the workers. Workers did not move


past a stationary line of cars under assembly.


2. Work should proceed in an orderly and specific sequence so each


task builds on the task that precedes it. At Highland Park, the


implementation of this idea fell to managers, who worked out the


most efficient sequence of tasks and coordinated them with the


speed of the conveyor belt.


3. Individual tasks should be broken down into their simplest


components to increase specialization and create an efficient


division of labor. The assembly of a taillight, for example, might be


broken into two separate tasks to be performed all day long by two


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different workers. One person puts lightbulbs into a reflective panel;


the other person screws a red lens onto the reflective panel.


As a result of this new work system, by 1914 Ford plants employed 15,000


workers but only 255 supervisors (not including top management) to


oversee them. The ratio of workers to supervisors was 58 to 1. This very


wide span of control was possible because the sequence and pacing of the


work were not directed by the supervisors but were controlled by work


programming and the speed of the production line. 2


The mass production


system helped Ford control many workers with a relatively small number of


supervisors, but it also created a tall hierarchy. The hierarchy at a typical


Ford plant had six levels, reflecting the fact that management’s major


preoccupation was the vertical communication of information to top


management, which controlled decision making for the whole plant.


The introduction of mass production technology to auto making was only


one of Henry Ford’s technological manufacturing innovations. Another was


the use of interchangeable parts. When parts are interchangeable, the


components from various suppliers fit together; they do not need to be


altered to fit during the assembly process. With the old craftswork method of


production, a high level of worker competence was needed to fit together


the components provided by different manufacturers, which often differed in


size or quality. Ford insisted that component manufacturers follow detailed


specifications so that parts needed no remachining and his relatively


unskilled work force would be able to assemble them easily. Eventually, the


desire to control the quality of inputs led Ford to embark on a massive


program of vertical integration. Ford mined iron ore in its mines in Upper


Michigan and transported the ore in a fleet of Ford-owned barges to Ford’s


steel plants in Detroit, where it was smelted, rolled, and stamped into


standard body parts.


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As a result of these technological innovations in manufacturing, by the early


1920s Henry Ford’s organization was making over two million cars a year.


Because of his efficient manufacturing methods, Ford reduced the price of a


car by two-thirds. This low-price advantage, in turn, created a mass market


for his product. 3


Clearly, as measured by standards of technical efficiency


and the ability to satisfy external stakeholders such as customers, Ford


Motor was a very effective organization. Inside the factories, however, the


picture was not so rosy.


Workers hated their work. Ford managers responded to their discontent with


repressive supervision. Workers were watched constantly. They were not


allowed to talk on the production line, and their behavior both in the plant


and outside was closely monitored. (For example, they were not allowed to


drink alcohol, even when they were not working.) Supervisors could


instantly fire workers who disobeyed any rules. So repressive were


conditions that by 1914 so many workers had been fired or had quit that 500


new workers had to be hired each day to keep the work force at 15,000. 4


Clearly, the new technology of mass production was imposing severe


demands on individual workers.


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Technology and Organizational


Effectiveness


Recall from Chapter 1 that organizations take inputs from the environment and


create value from the inputs by transforming them into outputs through conversion


processes (see Figure 9.1 ). Although we usually think of technology only at the


conversion stage, technology is present in all organizational activities: input,


conversion, and output.5


At the input stage, technology—skills, procedures, techniques, and competences—


allows each organizational function to handle relationships with outside


stakeholders so that the organization can effectively manage its specific


environment. The human resource function, for example, has techniques such as


interviewing procedures and


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Figure 9.1 Input, Conversion, and Output Processes


psychological testing that it uses to recruit and select qualified employees. The


materials management function has developed competences in dealing with input


suppliers, for negotiating favorable contract terms, and for obtaining low-cost, high-


quality component parts. The finance department has techniques for obtaining


capital at a cost favorable to the company.


At the conversion stage, technology—a combination of machines, techniques, and


work procedures—transforms inputs into outputs. The best technology allows an


organization to add the most value to its inputs at the least cost of organizational


resources. Organizations often try to improve the efficiency of their conversion


processes, and they can improve it by training employees in new time-management


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techniques and by allowing employees to devise better ways of performing their


jobs.


At the output stage, technology allows an organization to effectively dispose of


finished goods and services to external stakeholders. To be effective, an


organization must possess competences in testing the quality of the finished


product, in selling and marketing the product, and in managing after-sales service to


customers.


The technology of an organization’s input, conversion, and output processes is an


important source of a company’s competitive advantage. Why is Microsoft the most


successful software company? Why is Toyota the highest-quality carmaker? Why is


McDonald’s the most efficient fast-food company? Why does Walmart consistently


outperform Kmart and Sears? Each of these organizations excels in the


development, management, and use of technology to create competences that lead


to higher value for stakeholders.


Recall from Chapter 1 the three principal approaches to measuring and


increasing organizational effectiveness (see Table 1.1 ). An organization taking


the external resource approach uses technology to increase its ability to manage


and control external stakeholders. Any new technological developments that allow


an organization to improve its service to customers, such as the ability to customize


products or to increase products’ quality and reliability, increases the organization’s


effectiveness.


An organization taking the internal systems approach uses technology to increase


the success of its attempts to innovate; to develop new products, services, and


processes; and to reduce the time needed to bring new products to market. As we


saw earlier, the introduction of mass production at the Highland Park plant allowed


Henry Ford to make a new kind of product—a car for the mass market.


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An organization taking the technical approach uses technology to improve efficiency


and reduce costs while simultaneously enhancing the quality and reliability of its


products. Ford increased his organization’s effectiveness by organizing its


functional resources to create better quality cars at a lower cost for both


manufacturer and consumer.


Organizations use technology to become more efficient, more innovative, and better


able to meet the needs and desires of stakeholders. Each department or function in


an organization is responsible for building competences and developing technology


that allows it to make a positive contribution to organizational performance. When


an organization has technology that enables it to create value, it needs a structure


that maximizes the effectiveness of the technology. Just as environmental


characteristics require organizations to make certain organizational design choices,


so do the characteristics of different technologies affect an organization’s choice of


structure.


In the next three sections we examine three theories of technology that are


attempts to capture the way different departmental and organizational technologies


work and affect organizational design. Note that these three theories are


complementary in that each illuminates some aspects of technology that the others


don’t. All three theories are needed to understand the characteristics of different


kinds of technologies. Managers, at all levels and in all functions, can use these


theories to (1) choose the technology that will most effectively transform inputs into


outputs and (2) design a structure that allows the organization to operate the


technology effectively. Thus it is important for these managers to understand the


concept of technical complexity, the underlying differences between routine and


complex tasks, and the concept of task interdependence.


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Technical Complexity: The


Theory of Joan Woodward


Some kinds of technology are more complex and difficult to control than others


because some are more difficult to program than others. Technology is said to be


programmed when rules and SOPs for converting inputs into outputs can be


specified in advance so that tasks can be standardized and the work process be


made predictable. McDonald’s uses a highly programmed technology to produce


hamburgers and so does Ford to produce its vehicles, and they do so to control the


quality of their outputs—hamburgers or cars. The more difficult it is to specify the


process for converting inputs into outputs, the more difficult it is to control the


production process and make it predictable.


Programmed technology


A technology in which the procedures for converting


inputs into outputs can be specified in advance so


that tasks can be standardized and the work process


can be made predictable.


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According to one researcher, Joan Woodward, the technical complexity of a


production process—that is, the extent to which it can be programmed so it can be


controlled and made predictable—is the important dimension that differentiates


technologies. 6


High technical complexity exists when conversion processes can be


programmed in advance and fully automated. With full automation, work activities


and the outputs that result from them are standardized and can be predicted


accurately. Low technical complexity exists when conversion processes depend


primarily on people and their skills and knowledge and not on machines. With


increased human involvement and less reliance on machines, work activities cannot


be programmed in advance, and results depend on the skills of the people involved.


Technical complexity


A measure of the extent to which a production


process can be programmed so that it can be


controlled and made predictable.


The production of services, for example, typically relies much more on the


knowledge and experience of employees who interact directly with customers to


produce the final output than it relies on machines and other equipment. The labor-


intensive nature of the production of services makes standardizing and


programming work activities and controlling the work process especially difficult.


When conversion processes depend primarily on the performance of people, rather


than on machines, technical complexity is low, and the difficulty of maintaining high


quality and consistency of production is great.


Joan Woodward identified ten levels of tech. i#al complexity, whi#h she associated


with three types of production technology: (1) small-batch and unit technology, (2)


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large-batch and mass production technology, and (3) continuous-process


technology (see Figure 9.2 ). 7


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Small-Batch and Unit Technology


Organizations that employ small-batch and unit technology make one-of-a-kind


customized products or small quantities of products. Examples of such


organizations include a furniture maker that constructs furniture customized to the


needs and tastes of specific clients, a printer that supplies the engraved wedding


invitations that a particular couple desires, and teams of surgeons who work in


specialized hospitals that provide a specific set of services such as eye or knee


surgery. Small-batch and unit technology scores lowest on the dimension of


technical complexity (see Figure 9.2 ) because any machines used during the


conversion process are less important than people’s skills and knowledge. People


decide how and when to use machines, and the production operating process


reflects their decisions about how to apply their knowledge. A custom furniture


maker, for example, uses an array of tools—including lathes, hammers, planes, and


saws—to transform boards into a cabinet. However, which tools are used and the


order in which they are used depends on how the furniture maker chooses to build


the cabinet. With small-batch and unit technology, the conversion process is flexible


because the worker adapts techniques to suit the needs and requirements of


individual customers.


The flexibility of small-batch technology gives an organization the capacity to


produce a wide range of products that can be customized for individual customers.


For example, high-fashion designers and makers of products like fine perfume,


custom-built cars, and specialized furniture use small-batch technology. Small-


batch technology allows a custom furniture maker, for example, to satisfy the


customer’s request for a certain style of table made from a certain kind of wood.


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Figure 9.2 Technical Complexity and Three Types of Technology


Joan Woodward identified ten levels of technical complexity, which she associated


with three types of production.


Source: Adapted from Joan Woodward, “Management and Technology,” London: Her


Majesty’s Stationery Office, 1958, p. 11. Reproduced with permission of the Controller of Her


Britannic Majesty’s Stationery Office on behalf of Parliament.


Small-batch technology is relatively expensive to operate because the work process


is unpredictable and the production of customized made-to-order products makes


advance programming of work activities difficult. However, flexibility and the ability


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to respond to a wide range of customer requests make this technology ideally


suited to producing new or complex products. Google uses small-batch technology


when it assigns a team of software engineers to work together to develop new


software applications; so does a maker of doughnuts.


Founded in 1937 in Newington, Connecticut, Krispy Kreme is a leading specialty


retailer of premium-quality yeast-raised doughnuts. Krispy Kreme’s doughnuts have


a broad customer following and command a premium price because of their unique


taste and quality. The way it uses small-batch production to increase its operating


efficiency and responsiveness to customers is instructive. Krispy Kreme calls its


store production operations “doughnut theater” because its physical layout is


designed so that customers can see and smell the doughnuts being made by its


impressive company-built doughnut-making machines.


What are elements of its small-batch production methods? The story starts with the


65-year-old company’s secret doughnut recipe that it keeps locked up in a vault.


None of its franchisees know the recipe for making its dough, and Krispy Kreme


sells the ready-made dough and other ingredients to its stores. Even the machines


used to make the doughnuts are company designed and produced, so no doughnut


maker can imitate its unique cooking methods and thus create a similar competing


product.


The doughnut-making machines are designed to produce a wide variety of different


kinds of doughnuts in small quantities, and each store makes and sells between


4,000 and 10,000 dozen doughnuts per day.


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Krispy Kreme constantly refines its production system to improve the efficiency of


its small-batch operations. For example, it redesigned its doughnut machine to


include a high-tech extruder that uses air pressure to force doughnut dough into row


after row of rings or shells. Employees used to have to adjust air pressure manually


as the dough load lightened. Now this is all done automatically. A redesigned


doughnut icer tips finished pastries into a puddle of chocolate frosting; employees


had to dunk the doughnuts two at a time by hand before the machine was invented.


Although these innovations may seem small, across hundreds of stores and millions


of doughnuts, they add up to significant gains in productivity—and more satisfied


customers. The way in which Zynga, the social networking game maker, designs its


games using small-batch or craftswork technology shows how adaptable this type


of technology can be for Internet software companies, as discussed in


Organizational Insight 9.2 .


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Organizational Insight


9.2 How Zynga Crafts Its Online Social Games


Zynga Inc., based near Marina del Rey, California, is the most popular


maker of online social games—a rapidly growing and highly competitive


segment of the games industry. Every month, one out of ten users of the


WWW plays one or more of Zynga’s 55 games, which include FarmVille,


Zynga Poker, and Mafia Wars. About four-fifths of the U.S. population—


around 250 million people—play its games each month. In May 2011 Zynga


rolled out its newest online game, Empires & Allies, that took the company


into a new gaming arena, that of “action and strategy” games, which have


been dominated by established global game developers like Electronic Arts


(EA), some of whose blockbuster games include Crysis 2, Star Wars, The


Sims, and Portal 2.


The way in which Zynga develops its games is unique in the gaming


industry because it employs a craftswork technology in which small teams


of game designers and developers work continuously to create, develop,


and then perfect games over time so that the games themselves are


constantly changing. Zynga employs several hundred game developers and


designers in a relaxed, campus-like environment in which they are even


allowed to bring their dogs to work if they choose. Mark Skaggs, Zynga’s


senior vice president of product, summed up the way the company’s design


technology works as “fast, light, and right.” 8


Zynga’s games take only a few


weeks or months to design. Why? Because its teams of developers work in


self-managed groups that have around 30 members. All the activities of


each team member’s performance, and the way they continuously


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iStockphoto.com/luismmolina


make changes to a game, is immediately obvious to other team members


because they are all linked through interactive realtime software that allows


them to evaluate how the changes being made will affect the nature of the


game. Team members can continuously approve, disapprove, or find ways


to improve on the way a game’s objectives and features are developing, to


ensure the game will eventually appeal to Zynga’s hundreds of millions of


online users when it is released.


However, the other aspect of craftswork technology that works so well for


Zynga lies in its competence to continue to customize and change every


game it develops to better appeal to the likes and dislikes of its users—even


after the game has been released online. Unlike more established game


makers like EA, much of the game development that takes place after a


Zynga game is released occurs as its designers work—often round-the-


clock—to add content, correct errors, test new features, and constantly


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adjust the game based upon real-time feedback about how game players


are “interacting” with it, and to find out what users enjoy the most. One of


Zynga’s unique competences is its ability to track the performance of each


feature and design element of a game. By what it calls A/B testing, Zynga


creates two different groups of online players—A and B—who act as guinea


pigs as their responses to a game that has been modified or improved with


new features are monitored. By counting how many players click on the new


feature, Zynga knows if players like it and what they want, so its developers


can continuously change the dynamics of the game to make it more


satisfying to users.


The result is that its online games get better and better over time in the


sense that they become more appealing to users. As Greg Black, Empires


& Allies’ lead game designer, says, “We can mine our users and see in real


time what they like to do.” 9


So, for example, while the first thousands of


players of Empires & Allies were trying to work out how to play the game


and conquer their rivals on their computer screens, the game’s developers


were watching their efforts and using their experiences to continually craft


and improve the way the game is played to make it more exciting.


This amazing interactive approach to online game development is quite


different from the technology used by game developers like EA, which may


use hundreds of developers who take two years or more to finalize a new


game before it is released for sale. EA, of course makes its money from the


revenues earned on the sales of each game, which are often priced at $50


–75, and a successful game can sell 50 million copies. In Zynga’s model,


however, all the online games are provided free of charge to hundreds of


millions of online users. Online social games focus on the number of daily


active users, which in Zynga’s case is 50 million a day (it has an audience


of 240 million players on Facebook alone). So, if only 2–5% of its players


spend money on the extra game features that can be bought


Page 25 of 98


cheaply—often for nickels or dimes—with 50 million users a day Zynga is


already obtaining revenues of over $200 million a year. And, the more


games that Zynga can encourage users to play, the more money its earns!


Small wonder that when the company announced a public offering of its


shares in 2011, analysts estimated the company would be worth $20 billion!


Page 26 of 98


Large-Batch and Mass Production


Technology


To increase control over the work process and make it predictable, organizations try


to increase their use of machines and equipment—that is, they try to increase the


level of technical complexity and to increase their efficiency. Organizations that


employ large-batch or mass production technology produce massive volumes of


standardized products, such as cars, razor blades, aluminum cans, and soft drinks.


Examples of such organizations include Ford, Gillette, Crown Cork and Seal, and


Coca-Cola. With large-batch and mass production technology, machines control the


work process. Their use allows tasks to be specified and programmed in advance.


As a result, work activities are standardized, and the production process is highly


controllable. 10


Instead of a team of craftsworkers making custom furniture piece by


piece, for example, high-speed saws and lathes cut and shape boards into


standardized components that are assembled into thousands of identical tables or


chairs by unskilled workers on a production line, such as those produced in the


factories of IKEA’s global suppliers (see Closing Case, Chapter 3 ).


The control provided by large-batch and mass production technology allows an


organization to save money on production and charge a lower price for its products.


As Organizational Insight 9.1 describes, Henry Ford changed manufacturing


history when he replaced small-batch production (the assembly of cars one by one


by skilled workers) with mass production to manufacture the Model T. The use of a


conveyor belt, standardized and interchangeable parts, and specialized progressive


tasks made conversion processes at the Highland Park plant more efficient and


Page 27 of 98


productive. Production costs plummeted, and Ford was able to lower the cost of a


Model T and create a mass market for his product. In a similar way, IKEA today


also operates its own factories where its engineers specialize in finding ways to


make furniture more efficiently; IKEA then transfers this knowledge to its global


suppliers.11


Page 28 of 98


Continuous-Process Technology


With continuous-process technology, technical complexity reaches its height (see


Figure 9.2 ). Organizations that employ continuous-process technology include


companies that make oil-based products and chemicals, such as Exxon, DuPont,


and Dow, and brewing companies, such as Anheuser-Busch and Miller Brewing. In


continuous-process production, the conversion process is almost entirely


automated and mechanized; employees generally are not directly involved. Their


role in production is to monitor the plant and its machinery and ensure its efficient


operation. 12


The task of employees engaged in continuous-process production is


primarily to manage exceptions in the work process, such as a machine breakdown


or malfunctioning equipment.


The hallmark of continuous-process technology is the smoothness of its operation.


Production continues with little variation in output and rarely stops. In an oil refinery,


for example, crude oil brought continuously to the refinery by tankers flows through


pipes to cracking towers, where its individual component chemicals are extracted


and sent to other parts of the refinery for further refinement. Final products such as


gasoline, fuel oil, benzene, and tar leave the plant in tankers to be shipped to


customers. Workers in a refinery or in a chemical plant rarely see what they are


producing. Production takes place through pipes and machines. Employees in a


centralized control room monitor gauges and dials to ensure that the process


functions smoothly, safely, and efficiently.


Page 29 of 98


Continuous-process production tends to be more technically efficient than mass


production because it is more mechanized and automated and thus is more


predictable and easier to control. It is more cost efficient than both unit and mass


production because labor costs are such a small proportion of its overall cost. When


operated at full capacity, continuous-process technology has the lowest production


costs.


Woodward noted that an organization usually seeks to increase its use of machines


(if it is practical to do so) and move from small-batch to mass production to


continuous-process production to reduce costs. There are, however, exceptions to


this progression. For many organizational activities, the move to automate


production is not possible or practical. Prototype development, basic research into


new drugs or novel computer hardware or software applications, and the day-to-day


operation of hospitals and schools, for example, are intrinsically unpredictable and


thus would be impossible to program in advance using an automated machine. A


pharmaceutical company cannot say, “Our research department will invent three


new drugs—one for diabetes and two for high blood pressure—every six months.”


Such inventions are the result of trial and error and depend on the skills and


knowledge of its researchers. Moreover, many customers are willing to pay high


prices for custom-designed products that suit their individual tastes, such as


custom-made suits, jewelry, or high-end gaming computers. Thus there is a market


for the products of small-batch companies even though production costs are high.


Page 30 of 98


Technical Complexity and Organizational


Structure


One of Woodward’s goals in classifying technologies according to their technical


complexity was to discover whether an organization’s technology affected the


design of its structure. Specifically, she wanted to see whether effective


organizations had structures that matched the needs of their technologies. A


comparison of the structural characteristics of organizations pursuing each of the


three types of technology revealed systematic differences in the technology


–structure relationship.


On the basis of her findings, Woodward argued that each technology is associated


with a different structure because each technology presents different control and


coordination problems. Organizations with small-batch technology typically have


three levels in their hierarchy; organizations with mass production technology, four


levels; and organizations with continuous-process technology, six levels. As


technical complexity increases, organizations become taller, and the span of control


of the CEO widens. The span of control of first-line supervisors first expands and


then narrows. It is relatively small with small-batch technology, widens greatly with


mass production technology,


and contracts dramatically with continuous-process technology. These findings


result in the very differently shaped structures. Why does the nature of an


organization’s technology produce these results?


Page 31 of 98


The main coordination problem associated with small-batch technology is the


impossibility of programming conversion activities because production depends on


the skills and experience of people working together. An organization that uses small-


batch technology has to give people the freedom to make their own decisions so they


can respond quickly and flexibly to the customer’s requests and produce the exact


product the customer wants. For this reason, such an organization has a relatively flat


structure (three levels in the hierarchy), and decision making is decentralized to small


teams where first-line supervisors have a relatively small span of control (23


employees). With small-batch technology, each supervisor and work group decides


how to manage each decision as it occurs at each step of the input-conversion-output


process. This type of decision making requires mutual adjustment—face-to-face


communication with coworkers and often with customers. The most appropriate


structure for unit and small-batch technology is an organic structure in which


managers and employees work closely to coordinate their activities to meet changing


work demands, which is a relatively flat structure.13


In an organization that uses mass production technology, the ability to program


tasks in advance allows the organization to standardize the manufacturing process


and make it predictable. The first-line supervisor’s span of control increases to 48


because formalization through rules and procedures becomes the principal method


of coordination. Decision making becomes centralized, and the hierarchy of


authority becomes taller (four levels) as managers rely on vertical communication to


control the work process. A mechanistic structure becomes the appropriate


structure to control work activities in a mass production setting, and the


organizational structure becomes taller and wider.


In an organization that uses continuous-process technology, tasks can be


programmed in advance and the work process is predictable and controllable in a


technical sense, but there is still the potential for a major systems breakdown. The


principal control problem facing the organization is monitoring the production


process to control and correct unforeseen events before they lead to disaster. The


Page 32 of 98


consequences of a faulty pipeline in an oil refinery or chemical plant, for example,


are potentially disastrous. Accidents at a nuclear power plant, another user of


continuous-process technology, can also have catastrophic effects, as accidents at


Three Mile Island, Chernobyl, and most recently the meltdown at the Fukushima


nuclear plant in Japan in 2011 following a disastrous tsunami have shown.


The need to constantly monitor the operating system, and to make sure that each


employee conforms to accepted operating procedures, is the reason why


continuous-process technology is associated with the tallest hierarchy of authority


(six levels). Managers at all levels must closely monitor their subordinates’ actions,


and first-line supervisors have a narrow span of control, which creates a very tall,


diamond-shaped hierarchy. Many supervisors are needed to supervise lower-level


employees and to monitor and control sophisticated equipment. Because


employees also work together as a team and jointly work out procedures for


managing and reacting to unexpected situations, mutual adjustment becomes the


primary means of coordination. Thus an organic structure is the appropriate


structure for managing continuous-process technology because the potential for


unpredictable events requires the capability to provide quick, flexible responses.


One researcher, Charles Perrow, argues that complex continuous-process technology


such as the technology used in nuclear power plants is so complicated that it is


uncontrollable.14 Perrow acknowledges that control systems are designed with backup


systems to handle problems as they arise and that backup systems exist to compensate


for failed backup systems. He believes nevertheless that the number of unexpected


events that can occur when technical complexity is very high (as it is in nuclear power


plants) is so great that managers cannot react quickly enough to solve all the problems


that might arise. Perrow argues that some continuous-process technology is so complex


that no organizational structure can allow managers to safely operate it, no standard


operating procedures can be devised to manage problems in advance, and no integrating


mechanism used to promote mutual adjustments will be able to solve problems as they


arise. One implication of Perrow’s view is that nuclear power stations should be closed


because they are too complex to operate safely. Other researchers, however, disagree,


arguing that when the right balance of centralized and decentralized control is achieved,


the technology can be operated safely. However, in 2011, after the catastrophe in Japan,


Page 33 of 98


Germany announced it would close all 22 of its nuclear power plants by 2022, and Japan


was evaluating the safety of continuing to operate its other reactors in a country prone to


earthquakes.


Page 34 of 98


The Technological Imperative


Woodward’s results strongly suggest that technology is a main factor that


determines the design of organizational structure. 15


Her results imply that if a


company operates with a certain technology, then it needs to adopt a certain kind of


structure to be effective. If a company uses mass production technology, for


example, then it should have a mechanistic structure with six levels in the hierarchy,


a span of control of 1 to 48, and so on, to be effective. The argument that


technology determines structure is known as the technological imperative .


Technological imperative


The argument that technology determines structure.


Other researchers also interested in the technology–structure relationship became


concerned that Woodward’s results may have been a consequence of the sample


of companies she studied and may have overstated the importance of


technology. 16


They point out that most of the companies that Woodward studied


were relatively small (82% had fewer than 500 employees) and suggested that her


sample may have biased her results. They acknowledge that technology may have


a major impact on structure in a small manufacturing company because improving


the efficiency of manufacturing may be management’s major priority. But they


suggested the structure of an organization that has 5,000 or 500,000 employees


(such as Exxon or Walmart) is less likely to be determined primarily by the


technology used to manufacture its various products.


Page 35 of 98


In a series of studies known as the Aston Studies, researchers agreed that


technology has some effect on organizational structure: The more an organization’s


technology is mechanized and automated, the more likely is the organization to


have a highly centralized and standardized mechanistic structure. But, the Aston


Studies concluded, organizational size is more important than technology in


determining an organization’s choice of structure. 17


We have seen in earlier


chapters that as an organization grows and differentiates, control and coordination


problems emerge that changes in the organization’s structure must address. The


Aston researchers argue that although technology may strongly affect the structure


of small organizations, the structure adopted by large organizations may be a


product of other factors that cause an organization to grow and differentiate.


We saw in Chapter 8 that organizational strategy and the decision to produce a


wider range of products and enter new markets can cause an organization to grow


and adopt a more complex structure. Thus the strategic choices that an


organization—especially a large organization—makes about what products to make


for which markets affect the design of an organization’s structure as much as or


more than the technology the organization uses to produce the outputs. For small


organizations or for functions or departments within large organizations, the


importance of technology as a predictor of structure may be more important than it


is for large organizations.18


Page 36 of 98


Routine Tasks and Complex


Tasks: The Theory of Charles


Perrow


To understand why some technologies are more complex (more unpredictable and


difficult to control) than others, it is necessary to understand why the tasks


associated with some technologies are more complex than the tasks associated


with other technologies. What causes one task to be more difficult than another?


Why, for example,


do we normally think the task of serving hamburgers in a fast-food restaurant is


more routine—that is, more predictable and controllable—than the task of


programming a computer or performing brain surgery? If all the possible tasks that


people perform are considered, what characteristics of these tasks lead us to


believe that some are more complex than others? According to Charles Perrow, two


dimensions underlie the difference between routine and nonroutine or complex


tasks and technologies: task variability and task analyzability.19


Page 37 of 98


Task Variability and Task Analyzability


Task variability is the number of exceptions—new or unexpected situations—


that a person encounters while performing a task. Exceptions may occur at the


input, conversion, or output stage. Task variability is high when a person can


expect to encounter many new situations or problems when performing his or her


task. In a hospital operating room during the course of surgery, for example, there is


much opportunity for unexpected problems to develop. The patient’s condition may


be more serious than the doctors thought it was, or the surgeon may make a


mistake. No matter what happens, the surgeon and the operating team must have


the capacity to adjust quickly to new situations as they occur. Similarly, great


variability in the quality of the raw materials makes it especially difficult to manage


and maintain consistent quality during the conversion stage.


Task variability


The number of exceptions—new or unexpected


situations—that a person encounters while


performing a task.


Task variability is low when a task is highly standardized or repetitious so a worker


encounters the same situation time and time again. 20


In a fast-food restaurant, for


example, the number of exceptions to a given task is limited. Each customer places


a different order, but all customers must choose from the same limited menu, so


employees rarely confront unexpected situations. In fact, the menu in a fast-food


Page 38 of 98


restaurant is designed for low task variability, which keeps costs down and


efficiency up.


Task analyzability is the degree to which search and information-gathering


activity is required to solve a problem. The more analyzable a task, the less search


activity is needed; such tasks are routine because the information and procedures


needed to complete it have been discovered, rules have been worked out and


formalized, and the way to perform a task can be programmed in advance. For


example, although a customer may select thousands of combinations of food from a


menu at a fast-food restaurant, the order taker’s task of fulfilling each customer’s


order is relatively easy. The problem of combining foods in a bag is easily


analyzable: The order taker picks up the drink and puts it in the bag, then adds the


fries, burger, and so on, folds down the top of the bag, and hands the bag to the


customer. Little thought or judgment is needed to complete an order.


Task analyzability


The degree to which search activity is needed to


solve a problem.


Tasks are hard to analyze when they cannot be programmed—that is, when


procedures for carrying them out and dealing with exceptions cannot be worked out


in advance. If a person encounters an exception, the information needed to create


the procedures for dealing with the problem must be actively sought. For example,


a scientist trying to develop a new cancer-preventing drug that has no side effects


or a software programmer working on a program to enable computers to


understand the spoken word has to spend considerable time and effort collecting


data and working out the procedures for solving problems. Often, the search for a


Page 39 of 98


solution ends in failure. People working on tasks with low analyzability have to draw


on their knowledge and judgment to search for new information and procedures to


solve problems. When a great deal of search activity is required to find a solution to


a problem and procedures cannot be programmed in advance, tasks are complex


and nonroutine.


Together, task analyzability and task variability explain why some tasks are more


routine than others. The greater the number of exceptions that workers encounter in


the work process, and the greater the amount of search behavior required to find a


solution to each exception, the more complex and less routine are tasks. For tasks


that are routine, there are, in Perrow’s words, “well-established techniques which


are sure to work and these are applied to essentially similar raw materials. That is,


there is little uncertainty about methods and little variety or change in the task that


must be performed.” 21

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