PT1420: Functions in Pseudocode and Visual Basic
Writing Your Own Function that Returns an Integer
Step 1: A function contains three parts: a header, a body, and a return statement. The first is a function header that specifies the data type of the value that is to be returned, the name of the function, and any parameter variables used by the function to accept arguments. The body is composed of one or more statements that are executed when the function is called. In the following space, complete the following: (Reference: Chapter 6, Writing Your Own Functions, page 225 of your textbook, Starting Out with Programming Logic & Design).
1. Write a function with the header named addTen.
1. The function will accept an Integer variable named number.
1. The function body will ask the user to enter a number and the add 10 to the number. The answer will be stored in the variable number.
1. The return statement will return the value of number.
Function a.__________ a.____________ (b.______________)
Display “Enter a number:”
Input c._________________
Set c._____________ = number + 10
Return d.___________________
Step 2: In the following space, write a function call to your function from Step 1.
Set number = ____________________ (__________________)
Step 3: Launch and create a new workspace in Visual Basic. Place the following code inside and run the program. Notice there is already a call to addTen(number) and that the function call operates the same ways a module call does, except that a function call accepts a returned value. Therefore, the function call looks as number = addTen(number).
Module Module1
Sub Main()
Dim number As Integer = 0
number = addTen(number)
Console.WriteLine("The number with 10 added to it is : " & number)
Console.WriteLine("Press any key to continue...")
Console.ReadLine()
End Sub
End Module
Your module looks like this:
Description: C:\Users\Soumya\Documents\Nishma\NIIT\ITT\OLV\PT1420\DD\Attachments_2012_03_11_1\first.PNG
Step 4: After End Sub in Main(), add a function by typing the following:
Function addTen(ByVal number As Integer)
When you hit enter, the End Function will automatically be added. All code in the function will be between Function and End Function.
Step 5: Write a line of code that will allow the user to enter a number and then add the formula number = number + 10 based on the pseudocode in step 1 of this lab.
Step 6: Before End Function, add a return statement that looks like:
Return number
Now, your module looks like this:
Description: C:\Users\Soumya\Documents\Nishma\NIIT\ITT\OLV\PT1420\DD\Attachments_2012_03_11_1\three.PNG
Step 7: Run your program so that if works properly. Your output might look as follow:
Using Mathematical Library Function: sqrt
Step 8: The sqrt function accepts an argument and returns the square root of the argument. In the following space, complete the following: (Reference: The sqrt Function, page 240 of your textbook, Starting Out with Programming Logic & Design).
1. Declare a variable named myNumber and a variable named squareRoot of the data type Real.
1. Ask the user to enter a number of which they want to find the square root. Store the input in myNumber.
1. Call the sqrt function to determine the square root of myNumber.
1. Display the square root to the screen.
Declare Real a.___________________
Declare Real a.______________________
Display “Enter a number:”
Input b._________________________
Set c.______________ = _______________________
Display “The square root is”, d.____________________
Step 9: Using the same Visual Basic workspace, under the output from your previous lab, declare and initialize myNumber and squareRoot as doubles set equal to 0.
Step 10: Write a line of code that will allow the user to enter in a value for myNumber.
Step 11: Next, add the following line of code which calls the System.Math.Sqrt() function:
squareRoot = System.Math.Sqrt(myNumber)
Also note the many other Math functions available for use.
Step 12: Add a line of code that will display the value of squareRoot.
Step 13: Run your program so that if works properly. Your output might look as follow:
Step 14: Submit the Visual Basic code as a compressed (zipped) folder using the following steps:
1. Open Windows Explorer --> Start --> All Programs --> Accessories --> Windows Explorer. Your Windows Explorer might look as follows:
Description: Description: Description: C:\Users\Soumya\Documents\Nishma\NIIT\ITT\OLV\PT1420\DD\Attachments_2012_03_9\windows_explorer.png
1. In Windows Explorer, navigate to the folder that contains your project files. Your Windows Explorer might look as follows:
Description: Description: Description: C:\Users\Soumya\Documents\Nishma\NIIT\ITT\OLV\PT1420\DD\Attachments_2012_03_9\folder_with_projects.PNG
(If you don't recall you can check in Visual Studio by opening your project, right click module1.vb file and view the properties. Look at the full path ex. C:\Users\instructor\Documents\Visual Studio 2010\Projects\myFirstProgram\myFirstProgram\Module1.vb; in this case navigate to C:\Users\instructor\Documents\Visual Studio 2010\Projects). Your module properties might look as follows:
Description: Description: Description: C:\Users\Soumya\Documents\Nishma\NIIT\ITT\OLV\PT1420\DD\Attachments_2012_03_9\file_path_visual_studio.PNG
1. Right click on your project folder and choose send to --> compressed folder. This creates a zip file of all your code. Your Windows Explorer might look as follows:
Description: Description: Description: C:\Users\Soumya\Documents\Nishma\NIIT\ITT\OLV\PT1420\DD\Attachments_2012_03_9\compressed_file.png
1. Attach the compressed folder you created to your submission. Your Windows Explorer might look as follows:
Description: Description: Description: C:\Users\Soumya\Documents\Nishma\NIIT\ITT\OLV\PT1420\DD\Attachments_2012_03_9\compressed_file_to_submit.PNG
Page 1