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Interpretive simulations answers

31/12/2020 Client: saad24vbs Deadline: 14 Days

Entrepreneur The Retail Entrepreneurship Simulation


Jerald R. Smith, Florida Atlantic University Peggy A. Golden, Florida Atlantic University Michael Deighan, Interpretive Simulations


Charlottesville, Virginia, USA


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Copyright Notice This manual and the simulation described in it are copyrighted with all rights reserved by Interpretive Software, Inc. Under the copyright laws, neither this manual nor the software may be copied, in whole or in part, without written consent of the authors, except in the normal use of the simulation for educational purposes, and then only by those with a valid license for use. The same proprietary and copyright notices must be affixed to any permitted copies as were affixed to the original. This exception does not allow copies to be made for others, whether or not sold. Under the law, copying includes translating into another language or format. Purchasing the simulation experience gives the owner the right to participate in a unique learning event. Each student or participant must purchase the simulation to take part in the event or the institution sponsoring the event must purchase for the entire group participating in the event. Limited Warranty on Media and Manuals In no event, will Interpretive Software, Inc. be liable for direct, indirect, special, incidental, or consequential damages resulting from any defect in the software or its documentation, even if advised of the possibility of such damages. In particular, the authors shall have no liability for any programs or data stored in or used with the computer products, including the cost of recovering such programs or data. This simulation experience is sold, "as is," and you, the purchaser, are assuming the entire risk as to its quality and performance. The warranty and remedies set forth above are exclusive and in lieu of all other, oral or written, express or implied. For more information about other products from Interpretive Software, please contact: Interpretive Simulations 1421 Sachem Place, Suite 2 Charlottesville, VA 22901 Phone: (434) 979-0245 Fax: (434) 979-2454 Website: http://www.interpretive.com Discover a Better Way to Learn. Active Learning through Business Simulations. Copyright © 1987–2007 Peggy A. Golden and Jerald R. Smith Copyright © 2008–2018 Interpretive Software, Inc. All rights reserved. Printed in the United States of America. No part of this book may be used or reproduced in any manner whatsoever without written permission of Interpretive Software, Inc. Cover image © BigStock. Incident images, audio, and video © iStockPhoto, GettyImages, and BigStock. Graphic images used in manuals © BigStock and iStockPhoto.


http://www.interpretive.com/

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Contents


Introduction 1 Entrepreneur Quick Start Guide 3 Entrepreneur Manual 4


Entrepreneur Case 5 Entrepreneur Case 6 Location 6 Product Line 7 Business Name 8 Finance 9 Inventory Management 10 Hours 11 Return Policy 11 Pricing 11 Marketing 12 Staffing 13 Overhead and Other Expenses 13 Incidents 14 Reports 14 Performance Measures 16 Next Step 17


Entrepreneurship Essentials 19 Planning, Organizing, and Controlling 21 Financial Statements 23 Team Dynamics 25 Simulation Objectives 26


Appendix 27 Worksheets 28 Marketing Data Analysis 29 Quarterly Budget Variance 30 Log of Quarterly Decisions 31 Glossary 32 Index 38


Printed March 26, 2018


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About the Authors Dr. Peggy Golden is currently Professor of Management and International Business at Florida Atlantic University teaching graduate and doctoral courses in Strategy and the Environment of Business. She has also taught courses on global competition in Spain and to computer industry executives in Asia. Prior to her arrival at FAU, Golden taught at the University of Louisville for five years in a variety of areas including the management of information systems. All courses are taught through extensive use of cases, experiential exercises, and simulation experiences to reinforce the learning process. In addition to teaching college courses, Dr. Golden has also conducted numerous workshops in the development of competitive strategy, general management principles, special topics for women managers, time management, decision-making, and team-building. Consulting activities include strategic planning, systems analysis and design, and management of change. Dr. Golden is an active researcher and writer. She is currently studying corporate reputation and the interaction of corporate governance on top management team pay disparity. She has published seven management simulation games and numerous articles and papers in the area of strategy formulation and implementation, and simulation development and use. Visit Dr. Golden's homepage at http://professorgolden.net Dr. Jerald Smith is Professor Emeritus of Business Strategy and Policy at Florida Atlantic University. He is the author of eight simulation games spanning many interest areas in Management and Marketing. He has taught a broad range of courses at the undergraduate, masters, and doctoral level. He was one of the first to teach a course on the Internet as a host for professional MBA's who are on the go. Dr. Smith has consulted for Fortune 100 companies in diverse areas such as ethics training, supervision, and has helped formulate strategic initiatives for these companies. He is the author of numerous articles. Michael Deighan is a coauthor on the web-based editions of Airline, Entrepreneur, and HRManagement. His expertise, insight, and creativity proved invaluable and made it possible to convert these models to their current web-based versions. Michael joined Interpretive Simulations in 1989 as lead software developer and is now Manager of Content Development. He is coauthor on a number of Interpretive simulations: PharmaSim, AutoSim, BizCafe, StratSimMarketing, StratSimManagement, StratSimChina, ServiceSim, CountryManager, and MarketShare. In addition to developing software, he has been teaching computer programming classes at Piedmont Virginia Community College in Charlottesville, Virginia, since 1990. Michael received his B.A. in German and Economics from Washington and Lee University, and an M.A. in German from the University of Virginia.


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Acknowledgements A project of this magnitude cannot occur without the input and support of many people and organizations. Special thanks go to the following people: The Dean, Bruce Mallen, faculty in the Department of Management, International Business, and Entrepreneurship and its chair, Darab Unwalla, and the Graduate School of Business at Florida Atlantic University for support of our interest in management simulation and software. Our supportive families are always in the background: Adele, Barbara, Michael, Charles, David, Flossie, Susan, Jennifer, Matthew, and Willie. The genesis for this endeavor is in the strong entrepreneurship program at Florida Atlantic University. SUCCESS magazine studied over 250 entrepreneurship programs in the country and published their list of the "Top 50 Business Schools to Study Entrepreneurship." Florida Atlantic University was among the colleges listed. The Entrepreneurship team at FAU includes the director, Larry Klatt, and includes Paul Gugliemino, Kunal Banerji, Dennis Boyer and Bob Keltie. This team believes that simulations are valuable teaching tools for entrepreneurship. This is a real "Learn by Doing" pedagogical philosophy. Professor Richard Hoogerwerf at Miriam College for beta testing the simulation in his classes. Richard gave us 110% in testing and many valuable suggestions. Professor Marc Dollinger at Indiana University for a foundation in entrepreneurship, and Professor James Gray at Florida Atlantic University for making several suggestions in the field of retailing. Early adopters and champions of the cause include: Mary Beth Pinto, Jeff Jones, Richard Hoogerwerf, Judy Harris, Aston Moss, Salim Jiwa, Don Gudmenson, Ken Klatz, and John Pal. Thanks to the team at Houghton Mifflin, Kathy Hunter, Susan Kahn, Florence Cadran, and Melissa Russell. A special thanks to Pat Menard who is undoubtedly the most precise copy editor in the business. Not only does she edit for typos but makes helpful grammatical suggestions and makes sure all the numbers are correct. Those brave souls who tested the beta version were of great help: Steven Maranville, Mary Beth Pinto, Brian Hoekstra, Chris Scalzo, Connie Nott, Philip Little, Walt Bogumil, Rod Borer. Thanks to all! In this revision, we attempted to use all the comments and suggestions made by the many users of the first edition of this simulation. If we tried to name all the contributors we would surely omit one or more so we will simply thank all of you. We had some users who wanted a much more complex simulation with a heavy international emphasis. Others said keep the simplicity of the second edition in order that students who had never played a simulation could do so without getting deep in the many "rules" of a complex simulation. Unfortunately, we could not do both so we have opted for a less complex simulation in this edition.


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1


Introduction


ENTREPRENEUR


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Welcome to the exciting world of simulations! The Entrepreneur simulation provides an opportunity for you to manage a small retail clothing store in a college town. You have the unique opportunity to make business decisions, see how the decisions work out, and then try again! In the process, you will get "hands-on" experience operating a retail store. In Entrepreneur, you will typically be making decisions as part of a student management team. Teamwork is increasingly important in business today, and a valuable part of the simulation experience is learning how to make the best decisions when confronted with several different opinions. Your group will have to decide how to sort out your priorities and objectives in the context of limited resources and a changing environment.


At startup, your team will need to name the shop, decide its location, how to finance it, and pick a product line to best meet your business objectives. You will then make weekly decisions to purchase product, price and promote your line of clothing, set shop hours and hire staff. In addition, you may have to respond to issues raised by "incidents" (mini-cases), and complete supplemental assignments chosen by your instructor. You will need to understand the business in order to make good decisions. Therefore, take some time to familiarize yourself with the case before beginning the simulation. While working through your decisions, you will find it helpful to refer to the manual for information and management tips. To get the most out of the Entrepreneur experience, we recommend the approach outlined on the following page.


Entrepreneur is a dynamic business simulation covering entrepreneurship, ownership, retailing, and the ethical dimensions of management.


You compete against your peers in an Entrepreneur industry. All teams start from the same position and compete in the same environment.


You will gain experience with management, marketing, operations, and finance.


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Entrepreneur Quick Start Guide


PERIOD DECISIONS • Operations • Pricing • Marketing • Staffing • Finance


SIM ADVANCES • Check Schedule for times • Complete Decisions BEFORE Deadline


SIMULATION ENDS • Evaluate team performance • Review what you have learned


STARTUP DECISION • Access simulation from course website • Input a company name • Choose location, financing and product • Team leader MUST finalize startup to allow access to period decisions


READ THE CASE • Industry background • Company starting situation


Your instructor may require additional assignments during the simulation. Check the schedule and messages on your course website for details.


DECISION ANALYSIS • Break-even • Forecast


EVALUATE RESULTS • Company reports • Environment


4


Entrepreneur Manual


The remainder of this manual is divided into the sections described below. Your understanding and success in Entrepreneur will be greatly enhanced by reading this manual before you begin the simulation. The sections listed below will answer most of the questions students typically have during the simulation experience, and reading them has the added benefit of improving your competitiveness. Finally, the case and help notes are available on-line in the simulation software. Section 1: The Entrepreneur Case presents information on your retail clothing store in a form similar to a business school case. A thorough understanding of your business, its current situation, and opportunities will help your group decision- making process. Section 2: Entrepreneurship Essentials provides a brief introduction to entrepreneurial management: what it is, why it is important, and what concepts will be used in the simulation. In addition, each of the basic functional areas covered in Entrepreneur are discussed. Appendix: This section includes worksheets to help with decision making, a glossary containing business terms that are used in the simulation, and an index.


5


Entrepreneur Case


ENTREPRENEUR


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Entrepreneur Case You are purchasing a store that sells casual clothes, a specialty business in the retail apparel industry with a long history in the local community. It has been a family-owned business for many years, selling tops and pants for work and recreation at moderate prices. The youngest members of the family pursued careers in other fields and the retiring owners are interested in selling the business to ambitious entrepreneurs who can update the image and carry the business forward.


Location The store has been in the same location for many years, across from the college campus. The college location appeals to the student population and there is a fair amount of trade from surrounding neighborhoods. Rent is $5,000 per quarter, and the store is about 1,500 square feet, including both display area and storage space. While parking is limited, foot traffic in the area is constant, and the previous owners have been moderately successful in this location. Their sales last year were $400,000 and their after-tax profit was just over $11,000. The lease expires now, so you have the opportunity to renew the lease at the current rent or relocate. If you plan to continue selling a medium-priced casual line of clothing, then staying at the college location should be a good choice. On the other hand, if you are targeting a different customer base, another location might make more sense. Small retail apparel stores can be found in a variety of locations. Although they are most prevalent in retail malls, successful operations can be found in shopping plazas, downtown stores, and other types of retail space (e.g., adjacent to drive-in grocery convenience stores, former gas stations, and hotel arcades). Each type of location attracts a unique clientele and it is important to be able to identify which population your store is serving and whether there is a large enough segment available to generate profits. Consider the customer base and segment population in your location and be aware of their needs and expectations. The average floor space required for this type of retail outlet is 1,000 to 2,000 square feet with additional stockroom space of 500 to 1,500 square feet. In addition to the college location, you have three other choices, as described next.


• You may lease space in a shopping mall located in a newly developed subdivision, about a mile from the college. The rent is $6,000 per quarter for 2,000 square feet. The Merchants Association at the mall provides a moderate amount of free advertising through flyers. Parking is close and plentiful.


• A store along the main street of the town is available for lease at $6,000 per quarter. The street is steadily becoming a shopping area; many stores are moving there and making improvements.


7


There is parking along the street and in back of the stores. Other merchants report there is usually enough parking available. The store is 1,800 square feet.


• A corner property between the college and downtown is available. It currently has a closed service station on it, but the owner will convert it to a retail store of 1,500 square feet with new interior and exterior. There is parking for several cars, and it is located on a busy intersection with good visibility. The landlord will rent it at $4,000/quarter for the first year, with a clause to raise the rent in the second year to no more than $4,500.


None of the locations is "bad". The location decision should be based on your product line, price range, and customer base. However, your team needs to choose the location carefully, since the opportunity to relocate will not be available later in the simulation


Product Line The tops and pants store that you will be operating is a specialty business in the retail apparel industry. Retailers report that they carry several types of pants and an equivalent array of tops, depending on the clientele they wish to attract. The type of population or market segment will affect the type of inventory carried in an individual store. Although the early entrants in this market limited their inventory to jeans, most of the successful operations have broadened their offerings to include a variety of styles of pants and tops (jeans, slacks, fatigues, T-shirts, blouses, casual shirts, etc.). This provides a more complete product mix for customers. Depending on your local market, your team may wish to offer a specialty line of garments, such as ethnic, designer, or uniforms for healthcare, food, and other service professionals. Your store's relationship with its suppliers is excellent. Your primary vendor has offered to replace the existing stock if you change your product line when you take over the business, as long as the product is in the same price range. You can choose one of the following lines of clothing.

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