COMP 1111 Project #2 18.04.2020 Work To Do Implement Kızma Birader game. The rules are as follows: • The game can be played by 4 – one player per board side. In your implementation first player (player a) will be the human player. Other players will be computer players. • Each player has four game pieces, which are in the ”out” area when the game starts, and which must be brought into the player’s ”home” row. • At the beginning of the game, the players’ pieces are placed in the four fields marked on their left side, the ”out” section. • The colored field just left of centre, is each player’s ”start” field. 1 • Each game piece enters the circle at the ”start” field, moves (clockwise) over the board and finally enters the ”home” row. • The first player with all of their pieces in their ”home” row wins the game. • The players throw a die in turn and can advance any of their pieces in the game by the thrown number on the die. • Throwing a six means bringing a piece into the game and throwing the die again. • Pieces can jump over other pieces, and throw out pieces from other players if they land on them. • A player cannot throw out his own pieces though.