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The walt disney studios case study 2016

07/01/2021 Client: saad24vbs Deadline: 14 Days

Title:Walt Disney Company Case Study


Author(s): Anna(方榆安),Adrien(安磊恩), Jackie(楊欣樺), Judy(洪靖雯),


Zoe(范氏黃英)


Class: 1 s t


and 2 nd


year of Department of International Business


Student ID: M0566104, M0400975, M0419066, M0401183, M0570968


Course: Global Strategic Management


Instructor: Dr. Dr. Fang-Yi Lo


Department: Department of International Business


Academic Year: Semester 1, 2016-2017


The Walt Disney Company Case Study


1 FCU e-Paper (2016-2017)


Abstract


In an ever-changing world, we researched how a company like Disney and more


particularly the Walt Disney Parks and Resorts division can become and stay a leader


in its industry.


We analyzed the different levels of strategy, created a strategic map, applied a


five forces analysis of the company, did a group analysis, did a VRIS and


Resource/Analysis, did a BCG matrix and Synergy analysis, a value chain analysis,


explained the diversification strategy.


These researches allowed us to define the key point that makes Disney the


reference in the amusement park industry: offer a unique, immersive and positive


experience to each visitor through a great storytelling that is constantly renewed. The


future success of the company depends on its ability to innovate and keep delivering


an outstanding user experience.


Keyword: Disney parks, amusement parks, strategy


The Walt Disney Company Case Study


2 FCU e-Paper (2016-2017)


Table of Content


Chapter 1 The Walt Disney Company ........................................................................... 8


1.1 Introduction ...................................................................................................... 8


1.2 Choosing Disney .............................................................................................. 8


1.3 Facts and Statistics ........................................................................................... 8


1.3.1 Company ............................................................................................... 9


1.3.2 Divisions: .............................................................................................. 9


1.3.3 Subsidiaries ........................................................................................... 9


Chapter 2 Strategic Level ............................................................................................. 10


2.1 Disney’s Corporate Level Strategy ................................................................ 11


2.2 Disney’s Business Level Strategy .................................................................. 11


2.3 Disney’s Functional Level Strategies ............................................................. 12


2.3.1 Research and Development ................................................................. 12


2.3.2 Human Resource ................................................................................. 13


2.3.3 Finance ................................................................................................ 13


2.3.4 Marketing ............................................................................................ 14


2.3.5 Tokyo Disney Resort ........................................................................... 15


Chapter 3 Strategic Map .............................................................................................. 16


3.1 Guest Experience ........................................................................................... 16


3.2 Telling Stories ................................................................................................ 18


3.3 Family Entertainment ..................................................................................... 18


Chapter 4 Five Forces Analysis ................................................................................... 19


4.1 Industrial Rivalry ........................................................................................... 19


4.2 Threat of Substitutes ...................................................................................... 21


4.3 Potential Entrants ........................................................................................... 21


4.4 Bargaining Power of Supplier ........................................................................ 22


4.5 Bargaining Power of Buyers .......................................................................... 23


Chapter 5 Strategic Group Analysis ............................................................................. 27


5.1 Single Location Theme-based Parks .............................................................. 28


5.1.1 Internal competition of cluster: Medium ............................................ 28


5.1.2 Mobility barriers: Medium .................................................................. 28


5.2 Single Location Mainly Theme with Few Rides Parks Cluster ..................... 29


5.2.1 Cluster internal competition: High ...................................................... 29


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5.2.2 Cluster Mobility: Low-medium .......................................................... 30


5.3 Multiple Location, Mainly Theme with Few Rides Park............................... 30


5.3.1 International competition of cluster: Low ........................................... 30


5.3.2 Mobility barriers: Medium .................................................................. 30


5.4 Multiple Location Sensation-Based Cluster .................................................. 31


5.4.1 Cluster internal competition ................................................................ 31


5.4.2 Cluster Mobility .................................................................................. 31


5.5 Global Theme and Sensation Parks Cluster ................................................... 32


5.5.1 Cluster internal competition ................................................................ 32


5.5.2 Cluster Mobility .................................................................................. 33


Chapter 6 Resource and Capability Analysis ............................................................... 34


6.1 Resources ....................................................................................................... 35


6.1.1 Tangible resource ................................................................................ 36


6.1.2 Intangible resource .............................................................................. 37


6.1.3 Human Resources ............................................................................... 42


6.2 Capabilities .................................................................................................... 43


6.3 Resources and Capabilities Analysis ............................................................. 45


6.4 VRIS Analysis ................................................................................................ 47


6.4.1 Capability ............................................................................................ 47


6.4.2 Resources ............................................................................................ 48


Chapter 7 Value Chain ................................................................................................. 49


7.1 Firm Infrastructure ......................................................................................... 49


7.2 Human Resources Management .................................................................... 52


7.3 Technology Development .............................................................................. 53


7.4 Procurement ................................................................................................... 54


7.5 Inbound Logistics ........................................................................................... 55


7.6 Operations ...................................................................................................... 56


7.7 Outbound Logistics ........................................................................................ 56


7.8 Marketing & Sales ......................................................................................... 56


7.9 Service ............................................................................................................ 60


Chapter 8 BCG Matrix and Synergies ......................................................................... 63


8.1 BCG Analysis ................................................................................................. 64


8.1.1 ESPN Inc. - Dog ................................................................................. 64


8.1.2 Lucasfilm - Star ................................................................................... 64


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8.1.3 Disney Channels Worldwide-Question Mark ................................... 65


8.1.4 Walt Disney Animation Studios - Star ................................................ 67


8.1.5 Pixar Animation Studios - Star ............................................................ 70


8.1.6 Disney Parks and Resorts - Cash Cows .............................................. 72


8.1.7 Disney Interactive – Question Mark ................................................... 77


8.1.8 Disney consumer product – Question Mark ....................................... 78


8.2 Synergy among SBUs .................................................................................... 80


Chapter 9 Vertical Integration, Outsourcing and Diversification Strategy .................. 81


Disney Integration Map ....................................................................................... 81


9.1 Disney Vertical Integration ............................................................................ 82


9.1.1 Park and Resorts ................................................................................. 82


9.1.2 Movie .................................................................................................. 82


9.1.3 Merchandise ........................................................................................ 83


9.1.4 ABC Networks Group ......................................................................... 85


9.2 SIC Code of Walt Disney Cooperation .......................................................... 86


9.3 Diversification of The Walt Disney Company ............................................... 86


Chapter10 Diamond Analysis ...................................................................................... 89


10.1 Factor endowments: Disney parks and resorts USA .................................... 89


10.1.1 Location ............................................................................................ 89


10.1.2 Infrastructure ..................................................................................... 90


10.1.3 Hospitality well-educated employees: .............................................. 90


10.2 Demand Conditions ..................................................................................... 91


10.2.1 Standard Operating Procedures ......................................................... 91


10.2.2 Economic scale ................................................................................. 91


10.2.3 Copy right ......................................................................................... 91


10.3 Related and Supporting Industries ............................................................... 92


10.3.1 Rides/Attraction Manufacturers ........................................................ 92


10.3.2 Transportation ................................................................................... 92


10.3.3 Food .................................................................................................. 92


10.3.4 Tourism Industry ............................................................................... 92


10.3.5 Consumer Merchandises ................................................................... 93


10.4 Firm strategy, structure, and rivalry ............................................................. 93


10.4.1 Firm strategy ..................................................................................... 93


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5 FCU e-Paper (2016-2017)


10.4.2 Firm structure .................................................................................... 93


10.4.3 Rivalry ............................................................................................... 94


10.5 Government .................................................................................................. 94


Chapter 11 Conclusion ................................................................................................. 95


References .................................................................................................................... 97


Appendix .................................................................................................................... 111


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List of Figures


Figure 1. Strategic Level .............................................................................................. 10


Figure 2. Strategic Map ................................................................................................ 16


Figure 3 Five Forces Analysis ...................................................................................... 19


Figure 4. Disney Industrial Rivalry ............................................................................. 20


Figure 5. Disneyland in Anaheim ................................................................................ 24


Figure 6. Queue time for major attractions and visitors .............................................. 25


Figure 7. Strategic Group cluster ................................................................................. 28


Figure 8. Value Chain................................................................................................... 49


Figure 9. Finding Nemo /Dory attraction/ride concept art .......................................... 57


Figure 10. Finding Nemo ............................................................................................. 57


Figure 11. Iron Man Experience .................................................................................. 58


Figure 12. Taylor Swift as Rapunzel ............................................................................ 59


Figure 13. Disney wedding .......................................................................................... 60


Figure 14. Strategic Level of Disney ........................................................................... 63


Figure 15. BCG Analysis ............................................................................................. 64


Figure 16. Cable Networks Segment Market Share ..................................................... 66


Figure 17. Walt Disney Animation Studios .................................................................. 67


Figure 18. Big Hero 6, Zootopia, and Moana .............................................................. 69


Figure 19. Pixar ............................................................................................................ 70


Figure 20. Disney Parks around the world ................................................................... 73


Figure 21. Internet Users in the World ......................................................................... 77


Figure 22. The Growth of Interactive Media Industry ................................................. 78


Figure 23. Disney Integration Map .............................................................................. 81


Figure 24. Merchandise Outsourcing ........................................................................... 84


Figure 25. Consumer product revenue of the Walt Disney Company ......................... 84


Figure 26. Repartition of 2013 Global revenue ........................................................... 87


Figure 27. Diamond Analysis ...................................................................................... 89


Figure 28. The U.S. and Global populations by income in 2011 ................................. 91


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List of Tables


Table 1. The financial report for fiscal years 2015, 2014 and 2013............................. 12


Table 2. Numbers of Location and Sensation or/and Theme Park ............................... 27


Table 3. Resources ....................................................................................................... 35


Table 4. The World's Most Reputable Companies 2016 .............................................. 39


Table 5. The World's Most Valuable Brands, 2016 ...................................................... 40


Table 6. Capabilities ..................................................................................................... 43


Table 7. Departments within Disney Parks and Resorts .............................................. 44


Table 8. Resources and Capabilities Analysis .............................................................. 45


Table 9. VRIS Analysis - Capability ............................................................................ 47


Table 10. VRIS Analysis - Resources .......................................................................... 48


Table 11. The Total Consolidated Revenues of Disney Company ............................... 50


Table 12. Segment Operation Income .......................................................................... 50


Table 13. Investing Activities ...................................................................................... 51


Table 14. Social Media Platform and User Statistics ................................................... 58


Table 15. Revenue in Cable network ........................................................................... 65


Table 16. Network Viewers .......................................................................................... 66


Table 17. 2014-2016 Animated Films Total Lifetime Gross ....................................... 68


Table 18 Pixar Animation Studios ............................................................................... 71


Table 19. Worldwidw Ranking of Animation .............................................................. 72


Table 20. Disney Financial Report – the Fiscal 2016 .................................................. 74


Table 21. Operation Income ......................................................................................... 75


Table 22. Revenues ...................................................................................................... 76


Table 23. Market Share ................................................................................................ 76


Table 24. The Walt Disney Revenue and Segment Operation Income ........................ 79


Table 25. Disney Studios SIC Code ............................................................................. 83


Table 26. SIC Code of Walt Disney Cooperation ........................................................ 86


The Walt Disney Company Case Study


8 FCU e-Paper (2016-2017)


Chapter 1 The Walt Disney Company


Disney, the kingdom of entertainment founded by Walt Disney and Roy O.


Disney in 1923, is hands down a benchmark in its industry. The Walt Disney


Company continues to bring joy and happiness to its consumers around the globe, and


would never stop surprising us with its visions.


1. 1 Introduction


Behind all the wonders that Disney has brought us, are the visionaries of


Disney’s leadership team who strive to generate creativity, foster innovation, and


utilize the latest technologies. Disney is a multinational, cross-platform conglomerate.


Their business flourish in many different domains, including parks and resorts,


consumer products, studio entertainment, media networks, and interactive media. The


company is currently operating in more than 40 countries, and they really have taken


issues such as labor, ethics, environment, philanthropy and etc., very seriously.


1.2 Choosing Disney


Upon deciding what case we want to explore in this class, we struggled quite a


bit trying to come up with something that is well-known but not cliché. Our eyes lit


up when spotting a group member’s t-shirt that has a cartoon character on it: it was


Dale, from “Chip n Dale” the Disney cartoon chipmunks. When we think of business


cases we often think of products and their brands, such as H&M in the fashion


industry, or Apple in the consumer electronics industry; rarely do we think of the


entertainment industry. We chose to look into Disney because it has been part of our,


if not everyone’s childhood. Those classic fairytales and adventures taught us about


love, about courage, and about faith. Furthermore, like we do, Disney matures


overtime, bringing more diversity and innovation into its works, connecting and


bringing happiness to people of different generations.


1.3 Facts and Statistics


The rich backstory of Disney could not be easily simplified into a few pages of


writing, therefore certain facts and statistics that we found important to illustrate this


company has been cherry-picked and listed below.


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1.3.1 Company


■ Founding Date: October 16, 1923 (93 years ago)


■ Products: Theme parks, cable television, films, publishing, broadcasting,


radio, web portals, music, video games


■ Number of employees: 180,000 (2014)


■ Net income: US$8.38 billion (2015)


■ Total assets: US$88.18 billion (2015)


1.3.2 Divisions:


■ Walt Disney Parks and Resorts


─ Featuring the company's theme parks, cruise line, and other


travel-related assets


■ Walt Disney Studios


─ Includes the company's film, music recording label, and theatrical


divisions.


■ Disney Media Networks


─ Includes the company's television properties.


■ Disney Consumer Products and Interactive Media


─ Produces toys, clothing, and other merchandising based upon


Disney-owned properties, as well as including Disney's Internet,


mobile, social media, virtual worlds, and computer games operations.


1.3.3 Subsidiaries


■ Walt Disney Studios


■ Walt Disney Animation Studios


■ Disney Theatrical Productions


■ The Walt Disney Company India


■ Pixar Animation Studios


■ Marvel Entertainment


■ Marvel Studios


■ Lucasfilm


■ The Muppets Studio


■ Disney–ABC Television Group


■ ESPN Inc. (80%)


■ A+E Networks (50%)


■ Radio Disney


■ Hulu (32%)


■ UTV Software Communications


■ Maker Studios


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Chapter 2 Strategic Level


For this week’s assignment, we are attempting to describe the strategies that The


Walt Disney Company took in different levels and segments of its business. However,


Disney operates in many aspects of entertainment, including amusement parks, TV


channels, consumer products, movies, and so on. We chose to study about Disney’s


parks and resorts in further detail, making this segment of the Disney entertainment


kingdom our focus in this course.


Figure 1. Strategic Level


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2.1 Disney’s Corporate Level Strategy


As we have introduced in previous passages, Disney’s businesses flourish in


different aspects of entertainment industries, its divisions include: Walt Disney Parks


and Resorts, Walt Disney Studios, Disney Media Networks, and Disney Consumer


Products and Interactive Media. Despite their differences in operation, the core of


these businesses are united, that is Disney’s mission statement.


DISNEY'S MISSION STATEMENT


"The mission of The Walt Disney Company is to be one of the world's leading


producers and providers of entertainment and information. Using our portfolio of


brands to differentiate our content, services and consumer products, we seek to


develop the most creative, innovative and profitable entertainment experiences and


related products in the world."


These words, carefully chosen, summed up the Disney’s vision as an


entertainment tycoon. Everything that its business units carry out aim to realize


Disney’s mission statement.


2.2 Disney’s Business Level Strategy


Walt Disney Parks and Resorts is one of Disney’s most profitable business units,


currently operating in six different locations around the world, including California,


Florida, Paris, Tokyo, Hong Kong, and Shanghai. When it came to expanding


overseas, entering international markets, Disney did more than just copy its success at


home. Instead, based on past experiences and conditions of the hosting country,


Disney went with one of two ways: licensing or joint venture. Disney licensed its


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brand to a Japanese company called Oriental Land Company, Disney had not been


involved in operation, only did they receive royalties and parts of Tokyo Disney


Resort’s (TDR) revenue in return. Whereas in Paris, Hong Kong, and Shanghai,


Disney chose to collaborate with local entities and run its business in the form of joint


venture. Due to these different strategies, different functional level strategies were


then sketched out and performed.


2.3 Disney’s Functional Level Strategies


2.3.1 Research and Development


Investing Activities


According to the financial report posted on Disney official website, people can


know that Disney Company had invested in park and resorts more and more for R&D


each year until now. As a result, it is obvious that they really put emphasis on


Research and Development this part to meet this changing world.


The financial report for fiscal years 2015, 2014 and 2013 are as follows:


Table 1. The financial report for fiscal years 2015, 2014 and 2013


The main capital expenditures for the Parks and Resorts are expansion, new


attractions, cruise ships, capital improvements and systems infrastructure. The


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increase capital expenditure in domestic parks and resorts was to construct new


attractions in Walt Disney World Resort. While the higher capital expenditures are in


international park and resorts are due to the construction of Shanghai Disney Resort.


2.3.2 Human Resource


The strategy of Human resource in Disney Park and Resorts is one of the factors


make them such success. They have standard operation procedure when hiring,


training, and encouraging their employees. When recruiting new employees, the first


priority is “attitude”, then their skills.


They like to talk about the worst situation at first. Before job seekers applied the


recruitment form, they were asked to see a video, which illustrate the company's


culture and practices. For example, they have to work on weekends, holidays and at


night. For another example, they have strict restrictions on clothing. They can’t even


unveil their tattoo when they are working.


Besides, Disney asks supervisors humble themselves. When the receptionist on


the front line are busy, those supervisors will assist them directly. They can do


everything from sell popcorns to even put the merchandise on the shelfs. From an


aspect of the company, there are three benefits when they doing so. Firstly, supervisor


share responsibility of workload with staff. Secondly, front line workers know that


company pay high attention on their works. Thirdly, supervisors could have chance to


interact with customers directly.


2.3.3 Finance


Owns and operates:


 Walt Disney World Resort in Florida


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 Disneyland Resort in California


Manages and has effective ownership interests:


 81% in Disneyland Paris (recapitalization)


 47% in Hong Kong Disneyland Resort


 43% in Shanghai Disney Resort


Licenses intellectual property to a third party for the operations:


 Tokyo Disney Resort in Japan


2.3.4 Marketing


Disney puts a lot of emphasis on marketing to continually attract visitors. The


following were what they effort:


Embrace New Technology


The park has always been quick to embrace technological advantages, like


launching an app to keep visitors informed, or their new MagicBands wearables.


Use Data to Inform Decisions


The MagicBand provides tracking data on all of the park’s guests, which allows


Disneyland to optimize everything from staffing to the location of a food vendor.


Optimize User Experience


Disney always consider customer experience and work to streamline the process


of purchasing, using, and servicing product.


Balance Accessibility with Exclusivity


Design a way to make customers feel special, and they will respond with


customer loyalty.


Deliver Unexpected Moments of Magic


Disneyland capitalizes on this affinity with live characters, surprise performances,


parades, and exceptional customer service. Making an effort to surprise and


The Walt Disney Company Case Study


15 FCU e-Paper (2016-2017)


delight customers at every turn will always pay dividends.


2.3.5 Tokyo Disney Resort


Aging trends in Japan has led to a decrease in TDR’s targeting market, TDR had


to find new ways to appeal to potential customers other than children and young


adults, their original target customers. In order to maintain attendance of its parks and


resorts, TDR attempted to motivate the Japanese population of forty or above, and


defined these people as “New Age”. The “New Age Marketing” targeted guests that


age forty to sixty, promoting that Disney’s parks were not just for kids or young adults.


A separate online homepage called “Disney for Adults” was set up, promoting the 45+


Passport to adults. This passport features services that aimed to bring a more


customized entertainment experience to its adult users. Tokyo Disney Sea (TDS) was


also built to provide a more “grown-up experience” for Tokyo Disney’s older


customers, where they would be less surrounded by “cuteness” such as Mickey Mouse


or its fellow characters.


Mid-Long Term Strategies


TDR had planned out its future strategies, surrounding its core plan of


maintaining a theme park attendance figure of 30 million guest per year. To achieve


that number, TDR aimed to “build stronger family entertainment” and “increase guest


comfort”. Budgets and plans were invested and planned out to be carried out through


the next decade.


The Walt Disney Company Case Study


16 FCU e-Paper (2016-2017)


Chapter 3 Strategic Map


The main objective of Disney Parks and Resort is to create happiness for their


guests, which is supported by three goals: guest experience, telling stories, and family


entertainment.


Figure 2. Strategic Map


3.1 Guest Experience


● Meet and exceed the needs of customers


+ Customer loyalty: loyalty is generated through increasing customer


satisfaction


+ Customizing: customizing customer service allows Disney to meet the


different needs of its different customers: parents or children, young or


elder, and etc.


+ Employee training


The Walt Disney Company Case Study


17 FCU e-Paper (2016-2017)


▪ Regulations


▪ SOP


▪ Attitude: Disney makes sure that its employees share the same


attitude and values as the company


▪ Value sharing


▪ Workload sharing: managers would supervise and help with the


work of other employees, even if it is selling hotdogs or picking


up trash. It all comes down to providing guests the best


experience in the parks.


+ High quality service standard


● Comfortable surroundings


+ Cleaning staff


+ Stroller guy: One simple yet thoughtful service makes guests more


comfortable


● Attendance control: In order to provide the guests with the best Disney


experience, Disney controls attendance number. In which the guest could be


comfortable with the park space, service quality, and plentiful time to enjoy.


+ Ticket price management: The price is much higher than other


amusement parks, especially in hot seasons. Additional payments may


be needed for premium services.


+ Special passports: some passports allows guests to enjoy the rides


without having to wait in the long queues.


● Data Collection


● Embrace new technology


The Walt Disney Company Case Study


18 FCU e-Paper (2016-2017)


3.2 Telling Stories


● Deliver unexpected moments of magic: For example, Disney characters may


show up to entertain the guests in queues, creating an element of surprise.


● Consumer merchandise


● Live characters


● Setting atmosphere


+ Infrastructure


+ Background music


+ Restaurant (and food) designs


3.3 Family Entertainment


● Renew themes and rides


+ Creativity


+ Purchasing popular franchises: Disney acquired popular franchises


such as Marvel and Star Wars, which they can now build new


theme-based rides to attract more guests.


● Parades


● Stage shows


● Photo services


● Cruise trips


● Accessible environment


● Customize packages


The Walt Disney Company Case Study


19 FCU e-Paper (2016-2017)


Chapter 4 Five Forces Analysis


Building on the previous parts we have discussed on Disney’s theme park


segment, Disney Park and Resorts, we continue to look into this case with a critical


eye. Using Porter’s five forces analysis, we studied what kind of external threats that


Disney might have encountered, or would come across in the future. By understanding


more about the industrial environment, the business is in, it helps the company to


navigate its way towards sustainability and success.


Figure 3 Five Forces Analysis


4.1 Industrial Rivalry


For Disney Parks and Resorts, there are four main rivalry in the amusement park


industry, they are Universal Parks and Resorts, Cedar Fair, Six Flags, Cedar Fair, and


Merlin Entertainment. These amusement parks are located mainly in the US, some


expanded abroad globally like Disney itself. Disney also competes with local theme


The Walt Disney Company Case Study


20 FCU e-Paper (2016-2017)


parks in locations outside USA, such as China.


Each of these parks tried to out-perform their competitors in order to attract new


customers and keep their old customers coming back. Ticket prices of these parks do


not differ much from one another, so it would be the differences in themes and


experiences that makes them unique in their own way. New attractions, rides,


infrastructures and restaurants are the keys to making that “sprint” to be head in the


game. For example, Universal added the Harry Potter franchise, the Wizarding World


of Harry Potter, into its parks, and its customer visits sky-rocketed. This success of


Universal stimulated Disney’s expansion of its Magic Kingdom which began in 2012,


over one billion US dollar was invested in order for Disney to maintain its leading


position in the theme park industry.

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