Vending Machine JAVA Program
Purpose:
The purpose of this project is to provide non-trivial practice in the use of Java object-oriented programming features to implement an object-oriented design and have a bit of fun doing it.
Resources Needed:
You will need a computer system with Java 7 or greater SE edition run-time and Java Development Kit (JDK). You may optionally use a Java IDE for example NetBeans, Eclipse, etc. However application builders are not allowed.
Submitted Files:
Design and Analysis:
This is an informal essay-style single-spaced word-processed document. The file formats accepted will be announced at project assignment. The length of the document should be between 1 and 1.5 pages. The following subjects should be discussed in this order:
1. General program design. How is the program organized? What major data structures were used? How did you divide the functionality among your classes? How are commands processed? Etc.
2. What alternative approaches were considered and why were they rejected?
3. What did you learn from doing this project and what would you do differently?
Source files:
Each public class must be contained in a separate Java source file. Only one source file will have a main() method and this source will be named VendingMachineSimulator.java. Other source/class names are up to you following the guidelines specified so far in the course.
The format of the Java source must meet the general Java coding style guidelines discussed so far during the course. Pay special attention to naming guidelines, use of appropriate variable names and types, variable scope (public, private, protected, etc.), indentation, and comments. Classes and methods should be commented with JavaDoc-style comments (see below). Please use course office hours or contact the instructor directly if there are any coding style questions.
JavaDocs:
Sources should be commented using JavaDoc-style comments for classes and methods. Each class should have a short comment on what it represents and use the @author annotation. Methods should have a short (usually 1 short sentence) description of what the results are of calling it. Parameters and returns should be documented with the @param and @return annotations respectively with a short comment on each.
JavaDocs must be generated against every project Java source file. They should be generated with a -private option (to document all protection-level classes) and a –d [dir] option to place the resulting files in a javadocs directory/folder at the same level as your source files. See the JavaDocs demonstration for more details.
Submit file:
The submit file is to be a Zip file containing your design and analysis document, your Java sources, and your javadocs directory/folder. Any appropriate file name for this Zip file is acceptable.
If you know how to create a standard Java JAR file, this is also acceptable for your source code. However, make sure you include the source code in your JAR file.
Program Specification:
1. Create a new multi-class Java program which implements a vending machine simulator which contains the following functionality:
A) At program startup, the vending machine is loaded with a variety of products in a variety of packaging for example soda/tonic/Coke in bottles, peanuts in bags, juice in cartons, etc. Also included is the cost of each item. The program should be designed to easily load a different set of products easily (for example, from a file).
Also at program startup, money should be loaded into the vending machine. Money should consist of different monetary objects for the specified currency for example $1 bills, $5 bills, quarters, dimes, etc. Your program should be designed to use different national currencies easily (for example the Euro) without changing source code. Money should be maintained as paper bills and coins, not just amounts.
B) A menu of commands must be provided. At a minimum the menu should consists of the following commands:
1. Display the list of commands
2. Display the vending machine inventory. For each item, this command should result in displaying a description and current quantity.
3. Display the money currently held in the vending machine.
4. Purchase an item. The result of this selection should be the following actions:
1. Prompt the user to indicate what item to purchase
2. Prompt the user to specify what monetary items are being used for payment (the actual items for example quarters, dimes, etc.), not a money amount
3. If the user specified enough money to purchase the selected item, the item is purchased (deducted from inventory), supplied money is added to the vending machine, and any change is returned in the form of monetary items (quarters, dimes, etc.).
4. If the user did not specify enough money for the selected item, the transaction is aborted with the supplied money not added to the machine (not accepted) and the product not purchased (i.e. the state of the vending machine is unchanged).
5. Exit – exits the program displaying a departing message.
2. Additional points to consider:
A) You can use the Java Standard Edition (SE) API library as supplied by Oracle (AKA Sun) except the collection classes other than String and standard arrays (i.e. not ArrayList, Map, Vector, etc.). These other collections will be covered later in the course.
B) When developing complex classes, consider creating a main() method to test them out. Once tested successfully, delete the main() method.
C) You should generate error messages when appropriate, for example on invalid input values or not enough money supplied for the selected item to purchase. Exceptions will be covered later in the course so for this program displaying appropriate messages on the console is fine.
Other Activates:
1. Observe the presentation on JavaDocs.
2. Observe the Vending Machine Simulator demonstration for an example of one implementation.
3. Create a compressed zipped folder containing your Design and Analysis document, your Java source code files, and your javadocs folder.
4. Submit your compressed zipped folder.
Assignment Rubric:
Part
70%
80%
90%
100%
% of
Grade
Design and
All but one subject
All assigned
All assigned subjects
All assigned
15%
Analysis
addressed with
subjects address
address with
subjects address
Document
relevant,
with mostly
accurate and
with accurate,
information. Few
relevant
relevant. Nicely
relevant, and
minor
information.
formatted document.
insightful
typographical
Nicely formatted
Document is within
information. Very
issues. Document
document.
assigned length
nicely formatted.
is close to assigned
Document is
Document is
length
close to assigned
within assigned
length
length
Functionality
Majority of
Most required
Nearly all required
All required
55%
required function
function parts
function parts work
function parts
parts work as
work as indicted
as indicted in the
work as indicted
indicted in the
in the
assignment text
in the assignment
assignment text.
assignment text
above and submitted
text above and
One major or 3
above and
documentation. One
submitted
minor defects. All
submitted
to two minor
documentation.
major functionality
documentation.
defects.
at least partially
One major or 3
image1.jpg
image2.jpg
working (example
minor defects.
change provided
All major
but not correct).
functionality at
Design document
least partially
does not fully
working
reflect
((example
functionality.
change provided
but not correct).
Code
Majority of the
Most of the code
Almost all code
All code
25%
code conforms to
conforms to
conforms to coding
conforms to
coding standards as
coding standards
standards as
coding standards
explained and
as explained and
explained and
as explained and
demonstrated so far
demonstrated so
demonstrated so far
demonstrated so
in the course (ex.
far in the course
in the course (ex.
far in the course
method design,
(ex. method
method design,
(ex. method
naming,
design, naming,
naming, formatting,
design, naming,
formatting, etc.).
formatting, etc.).
etc.). One to two
formatting, etc.).
Five to six minor
Three to four
minor coding
Appropriate level
coding standard
minor coding
standard violations.
of useful
violations. Some
standard
Appropriate level of
comments.
useful comments.
violations.
useful comments.
Complete
Some JavaDocs
Mostly useful
Public class
JavaDocs as
commenting.
comments.
JavaDocs complete.
specified. Code
Code compiles
Public class
Code compiles.
compiles with no
with multiple
JavaDocs
Code compiles with
errors or
warnings or fails to
complete. Code
no errors or
warnings.
compile with
compiles with
warnings.
difficult to
one to two
diagnose error.
warnings.
Submit
More than one file
All but one file
All file submitted in
All file submitted
5%
package
submitted in
submitted in
correct format but
in correct file
incorrect format.
correct format.
not in the specified
formats and
Files not enclosed
Files not
compressed file.
compressed as
in the specified
enclosed in the
specified.
compressed file.
specified
compressed file.