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Chapter 9

Organizational Design,

Competences, and Technology

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Learning Objectives

This chapter focuses on technology and examines how organizations use it to build

competences and create value. Then it discusses why certain forms of

organizational structures are suitable for different types of technology, just as earlier

chapters used a similar contingency approach to examine why certain environments

or strategies typically require the use of certain forms of structure.

After studying this chapter you should be able to:

1. Identify what technology is and how it relates to organizational

effectiveness.

2. Differentiate among three different kinds of technology that create different

competences.

3. Understand how each type of technology needs to be matched to a certain

kind of organizational structure if an organization is to be effective.

4. Understand how technology affects organizational culture.

5. Appreciate how advances in technology, and new techniques for managing

technology, are helping increase organizational effectiveness.

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What Is Technology?

When we think of an organization, we are likely to think of it in terms of what it does.

We think of manufacturing organizations like Whirlpool or Ford as places where

people use their skills in combination with machinery and equipment to assemble

inputs into appliances, cars, and other finished products. We view service

organizations like hospitals and banks as places where people apply their skills in

combination with machinery or equipment to make sick people well or to facilitate

customers’ financial transactions. In all manufacturing and service organizations,

activities are performed to create value—that is, inputs are converted into goods

and services that satisfy people’s needs.

Technology is the combination of skills, knowledge, abilities, techniques,

materials, machines, computers, tools, and other equipment that people use to

convert or change raw materials, problems, and new ideas into valuable goods and

services. When people at Ford, the Mayo Clinic, H&R Block, and Google use their

skills, knowledge, materials, machines, and so forth, to produce a finished car, a

cured patient, a completed tax return, or a new online application, they are using

technology to bring about change to something to add value to it.

Technology

The combination of skills, knowledge, abilities,

techniques, materials, machines, computers, tools,

and other equipment that people use to convert or

change raw materials into valuable goods and

services.

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Inside an organization, technology exists at three levels: individual, functional or

departmental, and organizational. At the individual level, technology is the personal

skills, knowledge, and competences that individual women and men possess. At the

functional or departmental level, the procedures and techniques that groups work

out to perform their work create competences that constitute technology. The

interactions of the members of a surgical operating team, the cooperative efforts of

scientists in a research and

development laboratory, and techniques developed by assembly-line workers are

all examples of competences and technology at the functional or departmental

level.

Mass production

The organizational technology that uses conveyor

belts and a standardized, progressive assembly

process to manufacture goods.

The way an organization converts inputs into outputs is often used to characterize

technology at the organizational level. Mass production is the organizational

technology based on competences in using a standardized, progressive assembly

process to manufacture goods. Craftswork is the technology that involves

groups of skilled workers interacting closely and combining their skills to produce

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custom-designed products. The difference between these two forms of technology

is clearly illustrated in Organizational Insight 9.1 .

Craftswork

The technology that involves groups of skilled

workers who interact closely to produce custom-

designed products.

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Organizational Insight

9.1 Progressive Manufacture at Ford

In 1913, Henry Ford opened the Highland Park plant to produce the Model

T car. In doing so, he changed forever the way complex products like cars

are made, and the new technology of “progressive manufacture” (Ford’s

term), or mass production, was born. Before Ford introduced mass

production, most cars were manufactured by craftswork. A team of

workers—a skilled mechanic and a few helpers—performed all the

operations necessary to make the product. Individual craftsworkers in the

automobile and other industries have the skills to deal with unexpected

situations as they arise during the manufacturing process. They can modify

misaligned parts so that they fit together snugly, and they can follow

specifications and create small batches of a range of products. Because

craftswork relies on workers’ skills and expertise, it is a costly and slow

method of manufacturing. In searching for new ways to improve the

efficiency of manufacturing, Ford developed the process of progressive

manufacture.

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Brian Delft © Dorling Kindersley

Ford outlined three principles of progressive manufacture:

1. Work should be delivered to the worker; the worker should not have

to find the work. 1

At the Highland Park plant, a mechanized, moving

conveyor belt brought cars to the workers. Workers did not move

past a stationary line of cars under assembly.

2. Work should proceed in an orderly and specific sequence so each

task builds on the task that precedes it. At Highland Park, the

implementation of this idea fell to managers, who worked out the

most efficient sequence of tasks and coordinated them with the

speed of the conveyor belt.

3. Individual tasks should be broken down into their simplest

components to increase specialization and create an efficient

division of labor. The assembly of a taillight, for example, might be

broken into two separate tasks to be performed all day long by two

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different workers. One person puts lightbulbs into a reflective panel;

the other person screws a red lens onto the reflective panel.

As a result of this new work system, by 1914 Ford plants employed 15,000

workers but only 255 supervisors (not including top management) to

oversee them. The ratio of workers to supervisors was 58 to 1. This very

wide span of control was possible because the sequence and pacing of the

work were not directed by the supervisors but were controlled by work

programming and the speed of the production line. 2

The mass production

system helped Ford control many workers with a relatively small number of

supervisors, but it also created a tall hierarchy. The hierarchy at a typical

Ford plant had six levels, reflecting the fact that management’s major

preoccupation was the vertical communication of information to top

management, which controlled decision making for the whole plant.

The introduction of mass production technology to auto making was only

one of Henry Ford’s technological manufacturing innovations. Another was

the use of interchangeable parts. When parts are interchangeable, the

components from various suppliers fit together; they do not need to be

altered to fit during the assembly process. With the old craftswork method of

production, a high level of worker competence was needed to fit together

the components provided by different manufacturers, which often differed in

size or quality. Ford insisted that component manufacturers follow detailed

specifications so that parts needed no remachining and his relatively

unskilled work force would be able to assemble them easily. Eventually, the

desire to control the quality of inputs led Ford to embark on a massive

program of vertical integration. Ford mined iron ore in its mines in Upper

Michigan and transported the ore in a fleet of Ford-owned barges to Ford’s

steel plants in Detroit, where it was smelted, rolled, and stamped into

standard body parts.

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As a result of these technological innovations in manufacturing, by the early

1920s Henry Ford’s organization was making over two million cars a year.

Because of his efficient manufacturing methods, Ford reduced the price of a

car by two-thirds. This low-price advantage, in turn, created a mass market

for his product. 3

Clearly, as measured by standards of technical efficiency

and the ability to satisfy external stakeholders such as customers, Ford

Motor was a very effective organization. Inside the factories, however, the

picture was not so rosy.

Workers hated their work. Ford managers responded to their discontent with

repressive supervision. Workers were watched constantly. They were not

allowed to talk on the production line, and their behavior both in the plant

and outside was closely monitored. (For example, they were not allowed to

drink alcohol, even when they were not working.) Supervisors could

instantly fire workers who disobeyed any rules. So repressive were

conditions that by 1914 so many workers had been fired or had quit that 500

new workers had to be hired each day to keep the work force at 15,000. 4

Clearly, the new technology of mass production was imposing severe

demands on individual workers.

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Technology and Organizational

Effectiveness

Recall from Chapter 1 that organizations take inputs from the environment and

create value from the inputs by transforming them into outputs through conversion

processes (see Figure 9.1 ). Although we usually think of technology only at the

conversion stage, technology is present in all organizational activities: input,

conversion, and output.5

At the input stage, technology—skills, procedures, techniques, and competences—

allows each organizational function to handle relationships with outside

stakeholders so that the organization can effectively manage its specific

environment. The human resource function, for example, has techniques such as

interviewing procedures and

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Figure 9.1 Input, Conversion, and Output Processes

psychological testing that it uses to recruit and select qualified employees. The

materials management function has developed competences in dealing with input

suppliers, for negotiating favorable contract terms, and for obtaining low-cost, high-

quality component parts. The finance department has techniques for obtaining

capital at a cost favorable to the company.

At the conversion stage, technology—a combination of machines, techniques, and

work procedures—transforms inputs into outputs. The best technology allows an

organization to add the most value to its inputs at the least cost of organizational

resources. Organizations often try to improve the efficiency of their conversion

processes, and they can improve it by training employees in new time-management

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techniques and by allowing employees to devise better ways of performing their

jobs.

At the output stage, technology allows an organization to effectively dispose of

finished goods and services to external stakeholders. To be effective, an

organization must possess competences in testing the quality of the finished

product, in selling and marketing the product, and in managing after-sales service to

customers.

The technology of an organization’s input, conversion, and output processes is an

important source of a company’s competitive advantage. Why is Microsoft the most

successful software company? Why is Toyota the highest-quality carmaker? Why is

McDonald’s the most efficient fast-food company? Why does Walmart consistently

outperform Kmart and Sears? Each of these organizations excels in the

development, management, and use of technology to create competences that lead

to higher value for stakeholders.

Recall from Chapter 1 the three principal approaches to measuring and

increasing organizational effectiveness (see Table 1.1 ). An organization taking

the external resource approach uses technology to increase its ability to manage

and control external stakeholders. Any new technological developments that allow

an organization to improve its service to customers, such as the ability to customize

products or to increase products’ quality and reliability, increases the organization’s

effectiveness.

An organization taking the internal systems approach uses technology to increase

the success of its attempts to innovate; to develop new products, services, and

processes; and to reduce the time needed to bring new products to market. As we

saw earlier, the introduction of mass production at the Highland Park plant allowed

Henry Ford to make a new kind of product—a car for the mass market.

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An organization taking the technical approach uses technology to improve efficiency

and reduce costs while simultaneously enhancing the quality and reliability of its

products. Ford increased his organization’s effectiveness by organizing its

functional resources to create better quality cars at a lower cost for both

manufacturer and consumer.

Organizations use technology to become more efficient, more innovative, and better

able to meet the needs and desires of stakeholders. Each department or function in

an organization is responsible for building competences and developing technology

that allows it to make a positive contribution to organizational performance. When

an organization has technology that enables it to create value, it needs a structure

that maximizes the effectiveness of the technology. Just as environmental

characteristics require organizations to make certain organizational design choices,

so do the characteristics of different technologies affect an organization’s choice of

structure.

In the next three sections we examine three theories of technology that are

attempts to capture the way different departmental and organizational technologies

work and affect organizational design. Note that these three theories are

complementary in that each illuminates some aspects of technology that the others

don’t. All three theories are needed to understand the characteristics of different

kinds of technologies. Managers, at all levels and in all functions, can use these

theories to (1) choose the technology that will most effectively transform inputs into

outputs and (2) design a structure that allows the organization to operate the

technology effectively. Thus it is important for these managers to understand the

concept of technical complexity, the underlying differences between routine and

complex tasks, and the concept of task interdependence.

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Technical Complexity: The

Theory of Joan Woodward

Some kinds of technology are more complex and difficult to control than others

because some are more difficult to program than others. Technology is said to be

programmed when rules and SOPs for converting inputs into outputs can be

specified in advance so that tasks can be standardized and the work process be

made predictable. McDonald’s uses a highly programmed technology to produce

hamburgers and so does Ford to produce its vehicles, and they do so to control the

quality of their outputs—hamburgers or cars. The more difficult it is to specify the

process for converting inputs into outputs, the more difficult it is to control the

production process and make it predictable.

Programmed technology

A technology in which the procedures for converting

inputs into outputs can be specified in advance so

that tasks can be standardized and the work process

can be made predictable.

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According to one researcher, Joan Woodward, the technical complexity of a

production process—that is, the extent to which it can be programmed so it can be

controlled and made predictable—is the important dimension that differentiates

technologies. 6

High technical complexity exists when conversion processes can be

programmed in advance and fully automated. With full automation, work activities

and the outputs that result from them are standardized and can be predicted

accurately. Low technical complexity exists when conversion processes depend

primarily on people and their skills and knowledge and not on machines. With

increased human involvement and less reliance on machines, work activities cannot

be programmed in advance, and results depend on the skills of the people involved.

Technical complexity

A measure of the extent to which a production

process can be programmed so that it can be

controlled and made predictable.

The production of services, for example, typically relies much more on the

knowledge and experience of employees who interact directly with customers to

produce the final output than it relies on machines and other equipment. The labor-

intensive nature of the production of services makes standardizing and

programming work activities and controlling the work process especially difficult.

When conversion processes depend primarily on the performance of people, rather

than on machines, technical complexity is low, and the difficulty of maintaining high

quality and consistency of production is great.

Joan Woodward identified ten levels of tech. i#al complexity, whi#h she associated

with three types of production technology: (1) small-batch and unit technology, (2)

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large-batch and mass production technology, and (3) continuous-process

technology (see Figure 9.2 ). 7

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Small-Batch and Unit Technology

Organizations that employ small-batch and unit technology make one-of-a-kind

customized products or small quantities of products. Examples of such

organizations include a furniture maker that constructs furniture customized to the

needs and tastes of specific clients, a printer that supplies the engraved wedding

invitations that a particular couple desires, and teams of surgeons who work in

specialized hospitals that provide a specific set of services such as eye or knee

surgery. Small-batch and unit technology scores lowest on the dimension of

technical complexity (see Figure 9.2 ) because any machines used during the

conversion process are less important than people’s skills and knowledge. People

decide how and when to use machines, and the production operating process

reflects their decisions about how to apply their knowledge. A custom furniture

maker, for example, uses an array of tools—including lathes, hammers, planes, and

saws—to transform boards into a cabinet. However, which tools are used and the

order in which they are used depends on how the furniture maker chooses to build

the cabinet. With small-batch and unit technology, the conversion process is flexible

because the worker adapts techniques to suit the needs and requirements of

individual customers.

The flexibility of small-batch technology gives an organization the capacity to

produce a wide range of products that can be customized for individual customers.

For example, high-fashion designers and makers of products like fine perfume,

custom-built cars, and specialized furniture use small-batch technology. Small-

batch technology allows a custom furniture maker, for example, to satisfy the

customer’s request for a certain style of table made from a certain kind of wood.

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Figure 9.2 Technical Complexity and Three Types of Technology

Joan Woodward identified ten levels of technical complexity, which she associated

with three types of production.

Source: Adapted from Joan Woodward, “Management and Technology,” London: Her

Majesty’s Stationery Office, 1958, p. 11. Reproduced with permission of the Controller of Her

Britannic Majesty’s Stationery Office on behalf of Parliament.

Small-batch technology is relatively expensive to operate because the work process

is unpredictable and the production of customized made-to-order products makes

advance programming of work activities difficult. However, flexibility and the ability

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to respond to a wide range of customer requests make this technology ideally

suited to producing new or complex products. Google uses small-batch technology

when it assigns a team of software engineers to work together to develop new

software applications; so does a maker of doughnuts.

Founded in 1937 in Newington, Connecticut, Krispy Kreme is a leading specialty

retailer of premium-quality yeast-raised doughnuts. Krispy Kreme’s doughnuts have

a broad customer following and command a premium price because of their unique

taste and quality. The way it uses small-batch production to increase its operating

efficiency and responsiveness to customers is instructive. Krispy Kreme calls its

store production operations “doughnut theater” because its physical layout is

designed so that customers can see and smell the doughnuts being made by its

impressive company-built doughnut-making machines.

What are elements of its small-batch production methods? The story starts with the

65-year-old company’s secret doughnut recipe that it keeps locked up in a vault.

None of its franchisees know the recipe for making its dough, and Krispy Kreme

sells the ready-made dough and other ingredients to its stores. Even the machines

used to make the doughnuts are company designed and produced, so no doughnut

maker can imitate its unique cooking methods and thus create a similar competing

product.

The doughnut-making machines are designed to produce a wide variety of different

kinds of doughnuts in small quantities, and each store makes and sells between

4,000 and 10,000 dozen doughnuts per day.

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Krispy Kreme constantly refines its production system to improve the efficiency of

its small-batch operations. For example, it redesigned its doughnut machine to

include a high-tech extruder that uses air pressure to force doughnut dough into row

after row of rings or shells. Employees used to have to adjust air pressure manually

as the dough load lightened. Now this is all done automatically. A redesigned

doughnut icer tips finished pastries into a puddle of chocolate frosting; employees

had to dunk the doughnuts two at a time by hand before the machine was invented.

Although these innovations may seem small, across hundreds of stores and millions

of doughnuts, they add up to significant gains in productivity—and more satisfied

customers. The way in which Zynga, the social networking game maker, designs its

games using small-batch or craftswork technology shows how adaptable this type

of technology can be for Internet software companies, as discussed in

Organizational Insight 9.2 .

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Organizational Insight

9.2 How Zynga Crafts Its Online Social Games

Zynga Inc., based near Marina del Rey, California, is the most popular

maker of online social games—a rapidly growing and highly competitive

segment of the games industry. Every month, one out of ten users of the

WWW plays one or more of Zynga’s 55 games, which include FarmVille,

Zynga Poker, and Mafia Wars. About four-fifths of the U.S. population—

around 250 million people—play its games each month. In May 2011 Zynga

rolled out its newest online game, Empires & Allies, that took the company

into a new gaming arena, that of “action and strategy” games, which have

been dominated by established global game developers like Electronic Arts

(EA), some of whose blockbuster games include Crysis 2, Star Wars, The

Sims, and Portal 2.

The way in which Zynga develops its games is unique in the gaming

industry because it employs a craftswork technology in which small teams

of game designers and developers work continuously to create, develop,

and then perfect games over time so that the games themselves are

constantly changing. Zynga employs several hundred game developers and

designers in a relaxed, campus-like environment in which they are even

allowed to bring their dogs to work if they choose. Mark Skaggs, Zynga’s

senior vice president of product, summed up the way the company’s design

technology works as “fast, light, and right.” 8

Zynga’s games take only a few

weeks or months to design. Why? Because its teams of developers work in

self-managed groups that have around 30 members. All the activities of

each team member’s performance, and the way they continuously

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iStockphoto.com/luismmolina

make changes to a game, is immediately obvious to other team members

because they are all linked through interactive realtime software that allows

them to evaluate how the changes being made will affect the nature of the

game. Team members can continuously approve, disapprove, or find ways

to improve on the way a game’s objectives and features are developing, to

ensure the game will eventually appeal to Zynga’s hundreds of millions of

online users when it is released.

However, the other aspect of craftswork technology that works so well for

Zynga lies in its competence to continue to customize and change every

game it develops to better appeal to the likes and dislikes of its users—even

after the game has been released online. Unlike more established game

makers like EA, much of the game development that takes place after a

Zynga game is released occurs as its designers work—often round-the-

clock—to add content, correct errors, test new features, and constantly

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adjust the game based upon real-time feedback about how game players

are “interacting” with it, and to find out what users enjoy the most. One of

Zynga’s unique competences is its ability to track the performance of each

feature and design element of a game. By what it calls A/B testing, Zynga

creates two different groups of online players—A and B—who act as guinea

pigs as their responses to a game that has been modified or improved with

new features are monitored. By counting how many players click on the new

feature, Zynga knows if players like it and what they want, so its developers

can continuously change the dynamics of the game to make it more

satisfying to users.

The result is that its online games get better and better over time in the

sense that they become more appealing to users. As Greg Black, Empires

& Allies’ lead game designer, says, “We can mine our users and see in real

time what they like to do.” 9

So, for example, while the first thousands of

players of Empires & Allies were trying to work out how to play the game

and conquer their rivals on their computer screens, the game’s developers

were watching their efforts and using their experiences to continually craft

and improve the way the game is played to make it more exciting.

This amazing interactive approach to online game development is quite

different from the technology used by game developers like EA, which may

use hundreds of developers who take two years or more to finalize a new

game before it is released for sale. EA, of course makes its money from the

revenues earned on the sales of each game, which are often priced at $50

–75, and a successful game can sell 50 million copies. In Zynga’s model,

however, all the online games are provided free of charge to hundreds of

millions of online users. Online social games focus on the number of daily

active users, which in Zynga’s case is 50 million a day (it has an audience

of 240 million players on Facebook alone). So, if only 2–5% of its players

spend money on the extra game features that can be bought

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cheaply—often for nickels or dimes—with 50 million users a day Zynga is

already obtaining revenues of over $200 million a year. And, the more

games that Zynga can encourage users to play, the more money its earns!

Small wonder that when the company announced a public offering of its

shares in 2011, analysts estimated the company would be worth $20 billion!

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Large-Batch and Mass Production

Technology

To increase control over the work process and make it predictable, organizations try

to increase their use of machines and equipment—that is, they try to increase the

level of technical complexity and to increase their efficiency. Organizations that

employ large-batch or mass production technology produce massive volumes of

standardized products, such as cars, razor blades, aluminum cans, and soft drinks.

Examples of such organizations include Ford, Gillette, Crown Cork and Seal, and

Coca-Cola. With large-batch and mass production technology, machines control the

work process. Their use allows tasks to be specified and programmed in advance.

As a result, work activities are standardized, and the production process is highly

controllable. 10

Instead of a team of craftsworkers making custom furniture piece by

piece, for example, high-speed saws and lathes cut and shape boards into

standardized components that are assembled into thousands of identical tables or

chairs by unskilled workers on a production line, such as those produced in the

factories of IKEA’s global suppliers (see Closing Case, Chapter 3 ).

The control provided by large-batch and mass production technology allows an

organization to save money on production and charge a lower price for its products.

As Organizational Insight 9.1 describes, Henry Ford changed manufacturing

history when he replaced small-batch production (the assembly of cars one by one

by skilled workers) with mass production to manufacture the Model T. The use of a

conveyor belt, standardized and interchangeable parts, and specialized progressive

tasks made conversion processes at the Highland Park plant more efficient and

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productive. Production costs plummeted, and Ford was able to lower the cost of a

Model T and create a mass market for his product. In a similar way, IKEA today

also operates its own factories where its engineers specialize in finding ways to

make furniture more efficiently; IKEA then transfers this knowledge to its global

suppliers.11

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Continuous-Process Technology

With continuous-process technology, technical complexity reaches its height (see

Figure 9.2 ). Organizations that employ continuous-process technology include

companies that make oil-based products and chemicals, such as Exxon, DuPont,

and Dow, and brewing companies, such as Anheuser-Busch and Miller Brewing. In

continuous-process production, the conversion process is almost entirely

automated and mechanized; employees generally are not directly involved. Their

role in production is to monitor the plant and its machinery and ensure its efficient

operation. 12

The task of employees engaged in continuous-process production is

primarily to manage exceptions in the work process, such as a machine breakdown

or malfunctioning equipment.

The hallmark of continuous-process technology is the smoothness of its operation.

Production continues with little variation in output and rarely stops. In an oil refinery,

for example, crude oil brought continuously to the refinery by tankers flows through

pipes to cracking towers, where its individual component chemicals are extracted

and sent to other parts of the refinery for further refinement. Final products such as

gasoline, fuel oil, benzene, and tar leave the plant in tankers to be shipped to

customers. Workers in a refinery or in a chemical plant rarely see what they are

producing. Production takes place through pipes and machines. Employees in a

centralized control room monitor gauges and dials to ensure that the process

functions smoothly, safely, and efficiently.

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Continuous-process production tends to be more technically efficient than mass

production because it is more mechanized and automated and thus is more

predictable and easier to control. It is more cost efficient than both unit and mass

production because labor costs are such a small proportion of its overall cost. When

operated at full capacity, continuous-process technology has the lowest production

costs.

Woodward noted that an organization usually seeks to increase its use of machines

(if it is practical to do so) and move from small-batch to mass production to

continuous-process production to reduce costs. There are, however, exceptions to

this progression. For many organizational activities, the move to automate

production is not possible or practical. Prototype development, basic research into

new drugs or novel computer hardware or software applications, and the day-to-day

operation of hospitals and schools, for example, are intrinsically unpredictable and

thus would be impossible to program in advance using an automated machine. A

pharmaceutical company cannot say, “Our research department will invent three

new drugs—one for diabetes and two for high blood pressure—every six months.”

Such inventions are the result of trial and error and depend on the skills and

knowledge of its researchers. Moreover, many customers are willing to pay high

prices for custom-designed products that suit their individual tastes, such as

custom-made suits, jewelry, or high-end gaming computers. Thus there is a market

for the products of small-batch companies even though production costs are high.

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Technical Complexity and Organizational

Structure

One of Woodward’s goals in classifying technologies according to their technical

complexity was to discover whether an organization’s technology affected the

design of its structure. Specifically, she wanted to see whether effective

organizations had structures that matched the needs of their technologies. A

comparison of the structural characteristics of organizations pursuing each of the

three types of technology revealed systematic differences in the technology

–structure relationship.

On the basis of her findings, Woodward argued that each technology is associated

with a different structure because each technology presents different control and

coordination problems. Organizations with small-batch technology typically have

three levels in their hierarchy; organizations with mass production technology, four

levels; and organizations with continuous-process technology, six levels. As

technical complexity increases, organizations become taller, and the span of control

of the CEO widens. The span of control of first-line supervisors first expands and

then narrows. It is relatively small with small-batch technology, widens greatly with

mass production technology,

and contracts dramatically with continuous-process technology. These findings

result in the very differently shaped structures. Why does the nature of an

organization’s technology produce these results?

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The main coordination problem associated with small-batch technology is the

impossibility of programming conversion activities because production depends on

the skills and experience of people working together. An organization that uses small-

batch technology has to give people the freedom to make their own decisions so they

can respond quickly and flexibly to the customer’s requests and produce the exact

product the customer wants. For this reason, such an organization has a relatively flat

structure (three levels in the hierarchy), and decision making is decentralized to small

teams where first-line supervisors have a relatively small span of control (23

employees). With small-batch technology, each supervisor and work group decides

how to manage each decision as it occurs at each step of the input-conversion-output

process. This type of decision making requires mutual adjustment—face-to-face

communication with coworkers and often with customers. The most appropriate

structure for unit and small-batch technology is an organic structure in which

managers and employees work closely to coordinate their activities to meet changing

work demands, which is a relatively flat structure.13

In an organization that uses mass production technology, the ability to program

tasks in advance allows the organization to standardize the manufacturing process

and make it predictable. The first-line supervisor’s span of control increases to 48

because formalization through rules and procedures becomes the principal method

of coordination. Decision making becomes centralized, and the hierarchy of

authority becomes taller (four levels) as managers rely on vertical communication to

control the work process. A mechanistic structure becomes the appropriate

structure to control work activities in a mass production setting, and the

organizational structure becomes taller and wider.

In an organization that uses continuous-process technology, tasks can be

programmed in advance and the work process is predictable and controllable in a

technical sense, but there is still the potential for a major systems breakdown. The

principal control problem facing the organization is monitoring the production

process to control and correct unforeseen events before they lead to disaster. The

Page 32 of 98

consequences of a faulty pipeline in an oil refinery or chemical plant, for example,

are potentially disastrous. Accidents at a nuclear power plant, another user of

continuous-process technology, can also have catastrophic effects, as accidents at

Three Mile Island, Chernobyl, and most recently the meltdown at the Fukushima

nuclear plant in Japan in 2011 following a disastrous tsunami have shown.

The need to constantly monitor the operating system, and to make sure that each

employee conforms to accepted operating procedures, is the reason why

continuous-process technology is associated with the tallest hierarchy of authority

(six levels). Managers at all levels must closely monitor their subordinates’ actions,

and first-line supervisors have a narrow span of control, which creates a very tall,

diamond-shaped hierarchy. Many supervisors are needed to supervise lower-level

employees and to monitor and control sophisticated equipment. Because

employees also work together as a team and jointly work out procedures for

managing and reacting to unexpected situations, mutual adjustment becomes the

primary means of coordination. Thus an organic structure is the appropriate

structure for managing continuous-process technology because the potential for

unpredictable events requires the capability to provide quick, flexible responses.

One researcher, Charles Perrow, argues that complex continuous-process technology

such as the technology used in nuclear power plants is so complicated that it is

uncontrollable.14 Perrow acknowledges that control systems are designed with backup

systems to handle problems as they arise and that backup systems exist to compensate

for failed backup systems. He believes nevertheless that the number of unexpected

events that can occur when technical complexity is very high (as it is in nuclear power

plants) is so great that managers cannot react quickly enough to solve all the problems

that might arise. Perrow argues that some continuous-process technology is so complex

that no organizational structure can allow managers to safely operate it, no standard

operating procedures can be devised to manage problems in advance, and no integrating

mechanism used to promote mutual adjustments will be able to solve problems as they

arise. One implication of Perrow’s view is that nuclear power stations should be closed

because they are too complex to operate safely. Other researchers, however, disagree,

arguing that when the right balance of centralized and decentralized control is achieved,

the technology can be operated safely. However, in 2011, after the catastrophe in Japan,

Page 33 of 98

Germany announced it would close all 22 of its nuclear power plants by 2022, and Japan

was evaluating the safety of continuing to operate its other reactors in a country prone to

earthquakes.

Page 34 of 98

The Technological Imperative

Woodward’s results strongly suggest that technology is a main factor that

determines the design of organizational structure. 15

Her results imply that if a

company operates with a certain technology, then it needs to adopt a certain kind of

structure to be effective. If a company uses mass production technology, for

example, then it should have a mechanistic structure with six levels in the hierarchy,

a span of control of 1 to 48, and so on, to be effective. The argument that

technology determines structure is known as the technological imperative .

Technological imperative

The argument that technology determines structure.

Other researchers also interested in the technology–structure relationship became

concerned that Woodward’s results may have been a consequence of the sample

of companies she studied and may have overstated the importance of

technology. 16

They point out that most of the companies that Woodward studied

were relatively small (82% had fewer than 500 employees) and suggested that her

sample may have biased her results. They acknowledge that technology may have

a major impact on structure in a small manufacturing company because improving

the efficiency of manufacturing may be management’s major priority. But they

suggested the structure of an organization that has 5,000 or 500,000 employees

(such as Exxon or Walmart) is less likely to be determined primarily by the

technology used to manufacture its various products.

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